Garry's Mod

Garry's Mod

Garry's Mod Stranded
/dev/loipop 30 Jul, 2016 @ 12:12pm
Mapping
Ive looked around on most of your posts and even decomplied a map to figure out how to spawn in some of the stuff needed like trees and rocks that are actually punchable. So far it has gone well but for the life of me i could not figure out how to spawn antlion burrows with out going in game and placing them. Are they randmly generated or how are they placed in the world.
< >
Showing 1-5 of 5 comments
Rubat  [developer] 30 Jul, 2016 @ 12:22pm 
The addon should contain a .fgd with some entities.
/dev/loipop 30 Jul, 2016 @ 12:32pm 
Where would i find it and how would i go about acessing its contents and placing them in the map.
Rubat  [developer] 30 Jul, 2016 @ 12:39pm 
It is stored in this very mod. I am not going to teach you how to map here, you have google for that, including on how to extract a workshop addon.
/dev/loipop 1 Aug, 2016 @ 10:58am 
Sorry for the late reply, I had to go away for awhile and I didn't know about it. Anyway, I searched through the extraced workshop addon (.gma) and searched the entire garrysmod directory for .fgd files and could not find one related to Garrys Mod Stranded. The closest ones I could find were base.fgd, sdk.fgd, and a folder called fgd with skrim.txt inside. The txt however was in the format of a fgd. Unless the entities are stored in these files or outside the Garrys Mod directory im not sure where the entities are so that I could place them in the world.
Rubat  [developer] 1 Aug, 2016 @ 11:11am 
< >
Showing 1-5 of 5 comments
Per page: 1530 50