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Great set of mods. Would you consider adding an alternate version of this mod/change this one to do the following:
Remove automated functionality from the end-game extractors, by this point we should have enough colonist to man them.
Add in the deposit requirement for automated deep metal extractors. There is enough surface metals normally at the start and this version will simply add a bit more utility for early production from deposits.
The only other suggestion I would make here would be to change the maintenance cost of both metal and rare metal extractors to 1 machine parts and 1 electronics. I think the initial set up cost of the 5 electronics is enough without the need for multiple components for maintenance.
Anyway thanks again for you modding work, hope these suggestions are useful.