Crusader Kings II

Crusader Kings II

The Seven Kingdoms | AoPK | 15-AUG-24 Release
MC Bimbada 1 Jun, 2019 @ 10:19am
About Weapons and Armor in the mod.
Hello. I want to make a consideration on how weapons and armor could work in the game.

First, weapons and armor needs balance. I've noticed that there are weapons of quality level 5 which really should'nt be. Valyrian Steel Swords and other weapons as Dawnstar should occupy this place. There's some bonuses which seems to be absurd. There's halberds level 5 which gives bonus damage +40% Why should that be? I believe the bonus should be way less than that.


There could be three categories of weapons: primary, secondary and cerimonial. The primary weapon is the weapon that the person will use in the battlefield, the secondary is the one he will use for personal combat. This way primary weapons should not give personal combat skill and secondary weapons should. Primary weapons should give some moral, damage and defense bonus in combat. For example, the primary weapon the person is holding could represent which place he will be present in the battlefield. If a guy takes a halberd he would place himself alongside the pikemen or the halberdier, thus giving these troops moral, defense and damage bonus. If he chooses a mace, he would be with the heavy infantry. A spear or axe, he would be with his ligh infantry. A lance, he would be with his cavalry.

Secondly, weapons should have more requirements to be wielded. A frail man could handle a halberd? I don't know. Would a huge guy, let's say, the mountain that rides type, settle satisfied with a normal sword or would he take a larger weapon which would give him the reach advantage he can have over his oponent? But that would require the person to have the Strong and Tall trait at least! I think some work, done in this way, could be very good for the mod.
The weapons would even help to make the game's strategy more indepth. If you're out numbered, like the Sevenstars are in the Andal Invasion, then if you could creat a weapon that gives more defense bonus for your troops it would be better.

Thirdly, armor. Armor gives siege defense, why? I don't get this, it's not like you're the one holding up against the hordes trying to storm the walls, correct? I think armor should give personal combat skill and in cases of better armor, plate armor for example, it should give damage and defense bonus.

I think that's it for now. I hope some of these suggestion are helpfull.