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Sorry it is sorta messy.
I made it so their outpost influence reduction still goes to -50% and -30% respectively since hives/machines already have a -15% outpost reduction for non-devouring/exterminator types too.
For Fanatic Purifier:
I second the third post.
Yeah my bad :(
I just noticed I had an old mod that tried to change one thing but used the entire 00_static_modifiers file to do that.
I also thought about Fanatic Libertarian and I think it'd be good to buff that ethic to -25% outpost influence cost BTW to make it more attractive vs just taking a civic to reduce outpost influence costs.
I'll also try to make Timocracy and Martial Brotherhood civics to not be mutually exclusive, so I will try to update my progress here if I can make them work.
Here are my suggestions for the civics.
Elite Troops:
Martial Brotherhood:
Timocracy doesn't need changing since it doesn't have anything in there to prevent Martial Brotherhood from being chosen along with it.
It seems that with Petruxa's old mod he added but +1 for army rank, but now they simply use experience points for armies instead. So in order to get to "experienced" rank for armies, you need 100 experience points.
Is it also possible to make the default AI choice for any empire with Fanatic Libertarian or empire with Martial Brotherhood have personal weapons set to Allowed, rather than Limited?
Parliamentary Monarchy civic needs buff:
Mining Guilds could use some nerf:
Same with the Machine version of Mining Guilds, Rock Breakers:
Buffing Imperial Cult civic:
Explorer civic to be rebalanced:
Buff Private Military:
I think Gestalt Consciousness ethic may need to be nerfed somewhat by having lower influence gain:
Does anyone here know how to make a civic that does the same thing as Agrarian Idyll does, by giving unity when a pop is working on a farm tile? I'd want to make one or have one made where it increases unity by maybe like 0.25 per mine instead. I think it would be called a "Drone Brotherhood" which I think should give small unity per mine or something like that.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1350403483
Here is the code I used for Drone Brotherhood, if you use this code it WILL turn the civic menu into the picture shown above, and I don't know how to fix it:
I also wanted to update Labor Unions, Trade League, and Timocracy to account for Drone Brotherhood, and there can't be Labor Unions when there is a caste system.
I don't think these civics will mess up the game, but try only one at a time I don't know if they'd do the same thing as the Drone Brotherhood would.
Labor Unions:
Trade League:
Timocracy:
It might be related to Petruxa using Drone Brotherhood civic to give unity to farms and mines in a past version, but then he abandoned it and maybe the error has something to do with that? I am just guessing but I am not very sure.
Max Occupation Garrisons, so maybe it makes it a little harder to take back planets that have been successfully invaded during war.
Warrior Culture
Defenders of Faith
Strength of Legions (for Hive)
Warbots (for Machine Intelligence)