The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Black Hand Embassy
Linka421  [developer] 17 Jul, 2013 @ 5:22am
Feedback and more
Please leave any feedback and just random thoughts here. I want to be able to improve the mod as much as I can. Thank you^^
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Showing 1-12 of 12 comments
RyanM 27 Sep, 2013 @ 2:29pm 
Here is some: make this mod available on other pages. For some people, steam is a heaping pile of cow ♥♥♥♥ that doesn't gel with any TES game, regardless of how it is installed.
Linka421  [developer] 27 Sep, 2013 @ 4:26pm 
@ Shades
I know and I will, but very soon when I finally get this mod back on its feet it will start having updates multible times a week, some major and some minor, and for every update I need to reupload the mod to steam, for steam this is ok because they have made it...medium difficult while other pages have a very complicated process. instead I have decided to upload it to such pages when I complete the first part (revelation) then again when I release part 2 (shadows) and finally when the final part (truth) is done. and do my regular updating on steam.
My reason is simle, more time to work on the mod instead of uploading it, and does that choose to wait(or need to wait) get a 1/3, 2/3 or 3/3 of the finished version.
I hope you understand my reasoning and I apologize for the inconvinience.
Last edited by Linka421; 27 Sep, 2013 @ 4:27pm
RyanM 1 Oct, 2013 @ 11:47pm 
I understand your point and I don't blame you for it. I was just frustrated with the Steam engine. I did get this mod to work so now I can provide some actual feedback, haha.

Firstly, I feel that whenever you're introducting new characters, you had better give a proper introduction. The Black Hand letter mentions "we". Why have these seemingly random characters taken it upon themselves to expand the DBH? What are their backstories? Did Nazir seek out these individuals? It seems odd to me that the listener, one of the highest positions in said group, randomly receives a letter informing him about expansion. Flesh this out, but don't go gung-ho. You could even tie this in with Nazir's untold backstory.

Secondly, I think the English in the aforementioned letter could use a bit of tweaking. "we have taken action to establish another base of operations in Skyrim". I'd end the sentence here. Also, "were" should be where.
Beyond this, I'd also try to spruce the letter up (falls slightly in line with my first opinion). Give it a DBH like feel. Try not to make it sound like a formality. This is a huge event, considering the DBH nearly died out because of Astrid's jealousy.
Linka421  [developer] 2 Oct, 2013 @ 5:34am 
@ Shades
thanks for your feedback and yeah sorry english isn't my first language so some errors are to be expected. Now I or rather my brother have already made the backstories of the characters and those will be entered into the mod in an future update, it is't really any spoilers so let me explain them to you and see if it is any good.

In the first place it was the Listener that ordered the construction of the embassy, and the letter arrives to tell him that it is done, I will tweak the letter to explain this better. the "random" characters in the embassy will all have personal backstories and some will even give personal quests to the player. but the main idea is that they were all original members of the DB but decided to dissappear when things got hot or they diagree with Astrid's ways etc. Then when the player becomes the Listener and want the DB to return to it's old ways, they started reporting back in (just like all the other "destroyed" sanctuaries around Tamriel) and the Listener decided to make a new sanctuary, a central location of operation. My brother thinks characters are an increadible important part of the story and really want to get to players emotionally attached to them, this is actually playes an important role in part 2 (shadows).
Last edited by Linka421; 2 Oct, 2013 @ 5:34am
RyanM 3 Oct, 2013 @ 1:22am 
Hmm, ok. More food for thought: I think an important event like this should be worked toward, not given considering Astrid's mark.. The DBH quite literally has to be built again from the ground up. For this reason, I suggest turning the construction into a quest of sorts. Let the player get behind this process..
RyanM 3 Oct, 2013 @ 1:30am 
However I do agree characters are crucial aspects of a story, especially for a cult like the DBH.
0(Zero) 17 Jan, 2014 @ 1:30pm 
the intro quest doesn't complete after reaching the black door and solving the riddle. I have problem when starting a new game with completing the db questline at the point u poison or kill the false emperor, with jarrin root. The chef stop talking at the point where she tells u to put on a chef hat. I have start a new game without the mod active and I didm't run into this problem.
Linka421  [developer] 17 Jan, 2014 @ 2:20pm 
@ piersdarkness
well that is not good at all, I will try to fix it in the net update. I should stop playing around with the vanilla questline for references.
Blast Lord 2 Feb, 2014 @ 2:06pm 
The mod needs more kidnapping stuff which what the Dark Brotherhood does for repetable questlines
Heavy Mettaloid 4 Jun, 2014 @ 5:25pm 
One thing I noticed, having finally started playing this mod, is that the dialogue (from Ulfgar and the door) is a little too quiet. Dunno if it's the same for anyone else.
@Linka421
If you need a voice-over person, I dont mind to be one. Anything to help this mod getting better and better ;)
Kricz 7 Jul, 2015 @ 8:45am 
The couris dont giveme letters! HALP
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