XCOM 2
[WOTC] Soldier Development
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Hotl3looded  [開發人員] 2018 年 4 月 3 日 下午 12:00
Mobility
TBC
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目前顯示第 16-22 則留言,共 22
BurgerKing 2021 年 4 月 13 日 下午 4:33 
As Hotblood explained, you only have a chance for +Mobility if you dash in one go. This chance is roughly ~15% by with default settings. Secondly, you cannot perform anything else if you keep dashing during timed missions.

However, there is an exploit to proc +Mobility with just 1AP: https://ibb.co/WvkjL7G

NOTES:
Final Destination should be within Blue Range from Current Location.
CTRL-RMB, then RMB to Final Destination in one go. Melee Attacks works too.
This is not a true 1AP Dash. This mod simply checks the distance you travel to denote a dash instead of APs spent for a single move.
jasonw0041 2021 年 6 月 6 日 下午 9:27 
Not sure if anyone encountered this. If the default mobility is set to 14, anyone with higher mobility that receives the mobility increase will be reset back to 14. I triggered 2 mobility increases on 2 soldiers with 16 and 15 mobility respectively. Both were reset back to 14 upon receiving the boost. I modified the INI file default value to 18 and the issue was gone.
Layth36 2021 年 8 月 5 日 下午 4:17 
引用自 jasonw0041
Not sure if anyone encountered this. If the default mobility is set to 14, anyone with higher mobility that receives the mobility increase will be reset back to 14. I triggered 2 mobility increases on 2 soldiers with 16 and 15 mobility respectively. Both were reset back to 14 upon receiving the boost. I modified the INI file default value to 18 and the issue was gone.
i did encounter it too. i tried on several soldiers and i was shocked i lost mobility instead of gaining it. ill try ur fix hopefully itll work
BurgerKing 2022 年 1 月 28 日 下午 4:46 
@jasonw0041,
This is true. The original codes only check if it is already maxed, but not over:

X2EventListener_TacticalAction.uc, line 290
if (SourceUnit.GetBaseStat(StatType) == MaxStat)
return ELR_NoInterrupt;

It should be:

if (SourceUnit.GetBaseStat(StatType) >= MaxStat)
return ELR_NoInterrupt;
最後修改者:BurgerKing; 2022 年 1 月 28 日 下午 5:36
Zanten 2022 年 6 月 8 日 上午 9:18 
@ragnakore where i can find this file?
最後修改者:Zanten; 2022 年 6 月 8 日 上午 9:18
Cringe Isekai Enjoyer 2022 年 10 月 19 日 上午 4:54 
引用自 ragnakore
@jasonw0041,
This is true. The original codes only check if it is already maxed, but not over:

X2EventListener_TacticalAction.uc, line 290
if (SourceUnit.GetBaseStat(StatType) == MaxStat)
return ELR_NoInterrupt;

It should be:

if (SourceUnit.GetBaseStat(StatType) >= MaxStat)
return ELR_NoInterrupt;

Hi there, sorry I am pretty new to this, so I will ask straight away:
Do you mean that if I change the code from:

"if (SourceUnit.GetBaseStat(StatType) == MaxStat)
return ELR_NoInterrupt;"
to
"if (SourceUnit.GetBaseStat(StatType) >= MaxStat)
return ELR_NoInterrupt;"
Then I can worry not about the cap limit making my higher mobility units getting nerfed back to 14?
最後修改者:Cringe Isekai Enjoyer; 2022 年 10 月 19 日 上午 4:55
EvilBob22 2022 年 11 月 9 日 下午 2:44 
The code Ragnakore was talking about is in one of the Unreal script files (.uc), not a config (.ini). So yes, it will fix the problem, but only once the code is re-compiled. Either Hotblooded needs to do it, or someone else create an entire new mod from a copy of the code (with the fix included).
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