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Bir çeviri sorunu bildirin
However, there is an exploit to proc +Mobility with just 1AP: https://ibb.co/WvkjL7G
NOTES:
Final Destination should be within Blue Range from Current Location.
CTRL-RMB, then RMB to Final Destination in one go. Melee Attacks works too.
This is not a true 1AP Dash. This mod simply checks the distance you travel to denote a dash instead of APs spent for a single move.
This is true. The original codes only check if it is already maxed, but not over:
X2EventListener_TacticalAction.uc, line 290
It should be:
Hi there, sorry I am pretty new to this, so I will ask straight away:
Do you mean that if I change the code from:
"if (SourceUnit.GetBaseStat(StatType) == MaxStat)
return ELR_NoInterrupt;"
to
"if (SourceUnit.GetBaseStat(StatType) >= MaxStat)
return ELR_NoInterrupt;"
Then I can worry not about the cap limit making my higher mobility units getting nerfed back to 14?