Hearts of Iron IV

Hearts of Iron IV

[DEFUNCT] Millenium Dawn: Decisions Expanded
 This topic has been pinned, so it's probably important
Betoni  [developer] 25 Mar, 2018 @ 2:56am
Bug Reports
If you find a bug, please report it here
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Showing 1-11 of 11 comments
Zaebus 26 Mar, 2018 @ 5:38pm 
For some reason, when i try to assasinate any leader, nothing happens.I just waste political power
Betoni  [developer] 26 Mar, 2018 @ 10:29pm 
Originally posted by DagnumMong:
For some reason, when i try to assasinate any leader, nothing happens.I just waste political power
I will look into it
SWAT049 27 Mar, 2018 @ 4:19am 
Постоянно замечаю 1 баг (в русской локализации) когда появляется мировая новость,то там нету описания того что произошло,приходится оринтироватся по картинке, например :Катастрофа 11 сенрября,то тут и так всё понятно,но когда на картинке какой-то крейсер и всё то хрен его знает что происходит в этом мире :)Прошу разработчика мода или переводчика исправить данную проблемму...


Constantly I notice 1 bug (in Russian localization) when there is a world news, there is no description of what happened, it is necessary orintirovatsya on the picture, for example: The catastrophe of 11th of September, then everything is clear, but when in the picture some cruiser and everything then horseradish knows what's going on in this world:) I ask the fashion designer or translator to fix this problem ...

https://steamhost.cn/steamcommunity_com/id/425819/screenshot/927053455306536646
Last edited by SWAT049; 27 Mar, 2018 @ 4:27am
Betoni  [developer] 27 Mar, 2018 @ 5:17am 
I have not done anything to russian localization, it is propably due to A bug in Millenium Dawn
Röstli 27 Mar, 2018 @ 6:49am 
Hi, I found a few issues (only this mod and Millennium Dawn are activated):

- The 4th Reich decisions (Ban Antifa, Justify Holocaust, etc.) reappear after Germany changes to Fascist
- The Assassinate American politicans decison triggers the "I want to join NATO" event
- The "Restore Borders" decision doesn't check to see if a nation still exists when it gives you a CB. Because of this, it's possible to get a CB that you can never use / get rid of
Last edited by Röstli; 27 Mar, 2018 @ 7:05am
WARCRIMINAL 30 Mar, 2018 @ 3:00pm 
idk if this is a bug but it says file exception when i try opening it
grimm plush 5 Apr, 2018 @ 7:36am 
When the decisions to improve relations with people come up, they stay there, even after I've annexed that country.
Mirovini 1 Jul, 2018 @ 8:52am 
the game crash during the starting loading:
sorry i dont know how to make it shorter

[17:44:11][map.cpp:1752]: Map invalid X crossing. Please fix pixels at coords: 3288,417
[17:44:13][pdx_audio.cpp:1361]: Could not find music named Aggression
[17:44:13][pdx_audio.cpp:1361]: Could not find music named Escalation
[17:44:13][pdx_audio.cpp:1361]: Could not find music named Retribution
[17:44:13][idea.cpp:579]: Idea DEN_idea_joint_material_command equipment_bonus. No valid type of equipment: infantry_weapons
[17:44:13][idea.cpp:579]: Idea DEN_idea_streamline_infantry_production equipment_bonus. No valid type of equipment: infantry_weapons
[17:44:13][idea.cpp:579]: Idea DEN_idea_streamline_naval_production equipment_bonus. No valid type of equipment: naval_equipment
[17:44:13][idea.cpp:579]: Idea idea_focus_infantry_production equipment_bonus. No valid type of equipment: infantry_weapons
[17:44:13][idea.cpp:579]: Idea USA_automotive_industry_funding equipment_bonus. No valid type of equipment: light_mechanized
[17:44:13][idea.cpp:579]: Idea USA_gun_funding equipment_bonus. No valid type of equipment: infantry_weapons
[17:44:13][idea.cpp:579]: Idea USA_improved_tanks1 equipment_bonus. No valid type of equipment: light_armor
[17:44:13][idea.cpp:579]: Idea USA_improved_tanks1 equipment_bonus. No valid type of equipment: modern_armor
[17:44:13][idea.cpp:579]: Idea USA_improved_tanks2 equipment_bonus. No valid type of equipment: light_armor
[17:44:13][idea.cpp:579]: Idea USA_improved_tanks2 equipment_bonus. No valid type of equipment: modern_armor
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3913]: Invalid focus scripted in trigger. has_completed_focus = GER_oppose_hitler (Error in trigger:has_completed_focus)
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3913]: Invalid focus scripted in trigger. has_completed_focus = GER_oppose_hitler (Error in trigger:has_completed_focus)
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3913]: Invalid focus scripted in trigger. has_completed_focus = GER_oppose_hitler (Error in trigger:has_completed_focus)
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3913]: Invalid focus scripted in trigger. has_completed_focus = RAJ_cripps_mission (Error in trigger:has_completed_focus)
[17:44:14][triggerimplementation.cpp:3913]: Invalid focus scripted in trigger. has_completed_focus = AST_adopt_westminster (Error in trigger:has_completed_focus)
[17:44:14][triggerimplementation.cpp:3913]: Invalid focus scripted in trigger. has_completed_focus = AST_abandon_the_westminster_system (Error in trigger:has_completed_focus)
[17:44:14][triggerimplementation.cpp:3913]: Invalid focus scripted in trigger. has_completed_focus = AST_sever_ties_with_uk (Error in trigger:has_completed_focus)
[17:44:14][triggerimplementation.cpp:3913]: Invalid focus scripted in trigger. has_completed_focus = MAN_assertiveness (Error in trigger:has_completed_focus)
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3913]: Invalid focus scripted in trigger. has_completed_focus = USA_quit_nato (Error in trigger:has_completed_focus)
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3799]: Wrong ideology: Error in trigger:has_government
[17:44:14][triggerimplementation.cpp:3913]: Invalid focus scripted in trigger. has_completed_focus = CHI_dare_to_die_corps (Error in trigger:has_completed_focus)
[17:44:14][triggerimplementation.cpp:3913]: Invalid focus scripted in trigger. has_completed_focus = JAP_warrior_spirit (Error in trigger:has_completed_focus)
[17:44:14][triggerimplementation.cpp:3913]: Invalid focus scripted in trigger. has_completed_focus = CHI_dare_to_die_corps (Error in trigger:has_completed_focus)
[17:44:14][triggerimplementation.cpp:3913]: Invalid focus scripted in trigger. has_completed_focus = JAP_warrior_spirit (Error in trigger:has_completed_focus)
[17:44:14][triggerimplementation.cpp:3913]: Invalid focus scripted in trigger. has_completed_focus = NOR (Error in trigger:has_completed_focus)
[17:44:14][effectimplementation.cpp:12013]: Invalid Decision ID for targeted decision effect WTT_border_conflict_time_until_cancelled
[17:44:14][effectimplementation.cpp:12013]: Invalid Decision ID for targeted decision effect WTT_border_conflict_time_until_cancelled
[17:44:14][effectimplementation.cpp:12013]: Invalid Decision ID for targeted decision effect WTT_border_conflict_time_until_cancelled
[17:44:14][effectimplementation.cpp:12013]: Invalid Decision ID for targeted decision effect WTT_border_conflict_time_until_cancelled
Betoni  [developer] 2 Jul, 2018 @ 12:32am 
Originally posted by soviet mirko:
the game crash during the starting loading:
sorry i dont know how to make it shorter

I looked thru this error log and I dont think it has anything to do with my mod. Are you playing millenium dawn? And it might be some other mod you have.
for some reason when i play the US my troops cannot attack nations i declare war on, any suggestions?
Betoni  [developer] 11 Aug, 2018 @ 5:50am 
Originally posted by jojj2000:
for some reason when i play the US my troops cannot attack nations i declare war on, any suggestions?
I highly doubt its because of this mod. Try turning off all mods and enabling them one by one to see what mod is causing the issue.
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