Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Syringe Soaker
Level 15 Syringe Gun
Hit targets are soaked with water; targets soaked with this will also receive mini-crit damage from Pyros wielding the Neon Annihilator.
Can extinguish burning teammates.
-50% Clip Size
+5% Reload Speed
+5% Ammo Carried
Fires special liquid that heal teammates and deal Jarate to enermy team
+80Clip Size
- 45 reload Speed
- no damage to enermy
+ Extinguishes flames on wielder and allied players.
+ Partially nullifies cloak on enemy Spies.
I like this one!
- Deals no direct damage
- Damaged targets take acid damage for a short while (similar to fire damage, except cannot be extinguished via airblast). Acid can be cleaned off by jumping in water. Acid damage can effect Pyros.
- Fires continuously until clip is empty
releases a stream of water that:
+extinguishes teamates
+coats enemies with jarate
+reveals cloaked or disguised spies
-20% reload speed and reloads like bison, pompson or mangler
-no damage
My problem with that is that this is the Medic's primary form of defense if he's forced into a fight. If it doesn't do damage, it's kind of useless, as even the jarate effect forces him to get in close. Besides, if it was gonna jarate enemies, it'd likely be jarate, not water.
On hit: apply Mad Milk for 5 seconds
Guarenteed crits from behind
Critical hits extend the dousing duration to 15 seconds
Can extinguish teammates
-100% damage penalty
+Extinghuishes teamates
+On hit applys water effect
+No ammo
-25% Damege penalty
-Can only be reloaded in water
- Fires globs of gel as projectiles that cleans allies of jarate, afterburn, or bleed, while also restoring a small amount of health
- Projectiles have a splash effect
- Medic can fire at his feet to benefit from projectiles' effects
- Projectiles do a small amount of damage to enemies
+ Less 50% firing arc (Goes almost straight).
+ Makes enemies wet for 1.5 seconds.
- Less 50% damage
- More 25% reload speed.
- Projectiles disappear at long distances.