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I feel like it tried a bit too much to being an interesting sequel by throwing a lot of plot at you right after the comfy funny bit,before blasting you into a plot tunnel without truly explaining the why of all things,i was first interested by the fact that some unused characters were used,
but then was disappointed at the whole typical Matrix reveal,it didn't feel original enough for me sadly,then i kinda liked the originality and slight nostalgia through the facility Using robo-mafias,mario-like flickering timed platforms,vault codes... .
But was also annoyed by one part that would glitch out on me,like the ice hat platform section,where theres a 50% chance that any of the diving boards will miss enterly where i was supposed to land,sending me in the abyss when i would respawn as a spinning ice statue until it unfreezes me! There was even one of the elevetors that i suppose had to appear once i was done with an area of the room,that appeared before i had done anything special,once i pressed its button,it took me,then the map repawned me as if i had fell off! I had to Kirby Hat my way to the supposed area once i had done what i was suppose to do!...It may be fixed now,but it dramatically bothered me....
Then,theres immersiveness.
in the orignal game,everything has sense and is explained,for example: Why is there Dwellers outside of the Subcon Forest near and in the Twilight bell section of alpine skyline? Because the bell crosses between the realm of the dead like a normal Dweller bell would on a higher scale!
Here;theres no explained reason why there would be dwellers,cherrybombs,"mafia" vault codes (its not just because those are vault codes in a modded level that you HAVE to ignore the fact that theres that one odd word written on it) or Moustache Girl at all being with you,this and the "true ending,just doesn't give answer and instead just annoyes ones mind over unanswered questions,not even with a truly interesting cliffhanger because theres more questions than only one toping them all,or maybe the plot is just a BIT TOO HEAVY and simple enough for such a small adorable child that's trying to do its best to be on the level of nostalgic game characters.
I kinda hoped in a my mind that the "fake ending" was just it,because then i would feel that it would stick to Hat Kid a bit more,like,this was actually just something she played before going to sleep at the end of the orignal game?
Overall,its a bit too plot heavy and edgy to stick with the orignal game's theme,it feels more like something that would come up from Game Theory Dead Bird Studio,as it fits Hat KId as much as it fits her to be a MURDERRRRRRER , if you know what i mean. LIKE AN ANIMAL,LUSTING FOR BLOOD!
SO BASICALY.
Its pretty good as an experiance for both players and making it (i would guess].It should definetly be tried once,but hopefully future projects should be better than this if put on the same scale.
Still, I loved the gameplay in this, and wouldn't mind seeing a sequel to the story that would be more of a good ending.
Edit: It's also worth noting that this was someone else's idea for a story. It's best to respect what they've made, since a project like this would take a lot, and I mean a lot, of hours of someone's life.
Same here, especially since the devs have completely debunked the "it was all a dream" theory multiple times. This whole mod is just inception over and over again.
I really feel like the vast majority of this mod's assets could have been used for a proper short and sweet little epilogue, especially the town with Time's End and the new spaceship, not to mention the huge trees and house.
I got pretty frustrated when I ended up stuck under the purple pillar in the blue key room and my character kept auto-swimming without actually moving and I had to reset the whole thing.
All in all, while I dislike the plot, the level of detail that went into this is amazing and it was definitely enjoyable to play through.
The gameplay was great. It was challenging, but I never found myself stuck. It was certainly interesting to learn to use the dweller mask more to its full potential. All and all it's got some solid platforming design.
Story wise... its pants. It started off cute, but rapidly got more and more grimdark to the point where I asked myself if the people who made this even played the same game I did. The tone was so radically different that past the 2nd act it didn't feel like I was playing a hat in time anymore.
The writing itself was passable at first, but declined as things continued onwards, finally dropping off the deep end at the conclusion. The strongly implied "twist" that whatsherface was had kid's mother was something I saw coming miles away, and the whole 'stuck in the matrix' theme felt extremely contrived. I wouldn't judge it as quite harshly if it weren't trying to serve as an extension of a hat in time's story, but an ending like that just doesn't work given the cheery nature of the game.
Though there's more about the writing I didn't like than just the fact that it broke away from the tone of the game. The "plot" started extremely abruptly, and the air of mystery it began with quickly faded into confusion when more and more questions were being raised without answering any of the previous ones, and not all of them were answered. Yeah, I get all the "I want her to live forever in her dreams" part, but what's the motivation behind literally everything else the villain did? There's no explanation as to why she felt it was necessary or as to the urgency.
There's more I could go on to say, but I've gone on for too long as it is. Suffice it to say, the writing quality is amateur, which isn't bad in and of itself, every writer has to start somewhere, but the jarring pacing, lack of explanation of important elements, and the odd bit of contrived dialogue are all telltale signs of inexperience.