A Hat in Time

A Hat in Time

After Story: REBIRTH
Too Much Parkor
(Warning: This is a rant based off anger and frustration.)

I've now put 3-4 hours into this mod and have quite a few suggestions. Currently my biggest problem is the parkor sections. In my opinon, there are too many of them. I'm fine with some parkor, even if it is challenging, but the fact that 85% of this mod is parkor and the parkor often fights with the camera and relies on mechanics(BALLONS) that aren't well implemented and require painstakingly percise actions and then doesn't create checkpoints at close enough intervals is not challenging, it is infuriation. I love the concept and I love the story but it isn't worth strugling and even cheating to experience. I've been stuck on the fourth chapter for ages because of the strenuous parkor.
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DanielCNR  [developer] 25 Jun, 2018 @ 9:07am 
I'm sorry you had that issue. It's really hard to balance platforming sequences for all players who have already completed the game because some people come into mods looking for a challenging but fair experience while others come into mods thinking they will be exactly like main game. Here its kind of a mix of those 2 and I tried putting in as many checkpoints as possible. Each checkpoint should only set you back a few seconds but I do understand that falling over and over again will make you feel like the few second set back is a lot. I won't be updating this mod anymore unless there are bugs to be fixed but I take all feedback I get very seriously, I have learned what went wrong with this mod and I have it all noted for my next mod whenever that comes. But thank you for at least playing up to the point you got stuck!
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