RimWorld

RimWorld

Advanced Biomes
Emperor 3 Jun, 2018 @ 4:20pm
Suggestions:
There was no thread for the suggestions, so here ye are.
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Showing 1-15 of 20 comments
Emperor 3 Jun, 2018 @ 4:22pm 
As a suggestion of my own, I think if we get the poisonous spore weather in other environments it should cause poisonous mushrooms to form which will gradually turn the wilds around them to fit the poisonous forest biome.
Dedelo 17 Jun, 2018 @ 9:49am 
Volcanic biome in cold areas :)
Cooli167 26 Jun, 2018 @ 7:13pm 
Oblitreated city ruins. No trees, little rock, but lots of metal. Hard to create food areas.
Unfortunate Son 23 Sep, 2018 @ 1:13pm 
hows about we one up your city Idea lad a wasted city biome nuclear waste plenty of old ruins and destroyed buildings no trees hot temperatures basically Fallout 3 and NV style
Cap'n Joe 17 Oct, 2018 @ 8:10am 
Thank you for this great mod!! Playing Stellaris' wonderful Planetary Diversion Mod, I've noticed a few other biomes you could integrate into the Game, and change the name of some existing Biomes -

Hot & Wet
1. Continental - Already Exists, Temperate Forest
2. Tropical - Already Exists, Jungle
3. Ocean - Already Exists, Impassible
4. Mangrove - Exists in Mod, Wetlands
5. Atoll - Would exist near equatorial Island Chains, This biome would be predominantly Water with a lot of small, rocky islands and tropical vegetation/temperatures
6. Tepui (High Altitude Jungle) - Would exist in mountainous tropical regions, less flora and fawna than in low altitude jungle, and rockier soil, but higher in minerals - high instances of fog and rain.

Cold & Wet
1. Boreal - Already Exists, Boreal Forest
2. Cascadian - Northern Coastal Regions, unlikely to extend far from Coast Lines, essentially an in-between of Temperate and Boreal Forest Biomes, Cold and very rainy, but snow is uncommon in winter.
3. Bog - Already exists in game
4. Crag - I'm not sure on this one, could be a biome like Wasteland but with water instead of nuclear waste. Could be found near Volcanic regions.
5. Glacial - Already Exists, Ice Cap.
6. Geothermal - No Shortage of Geothermal vents in this region! Fairly rare biome in Cold, Geologically Active Regions (I would think Iceland would be a good example of a Geothermal Biome)

Hot & Dry
1. Desert - Already Exists in Game
2. Arid - Already Exists in Game, Shrublands
3. Savannah - Exists in Mod
4. Dune - Already Exists in Game, Extreme Desert
5. Mesa - Does not exist, in between Arid Shrublands and Temperate Forest; Arid Environment but more Coniferous Trees than Shrublands
6. Oasis - Small fertile jungle surrounded by Desert or Extreme Desert

Cold & Dry
1. Arctic - Ice Cap probably already fills the role of both Arctic and Glacial
2. Tundra - Already Exists in Game
3. Alpine - Found in Mountainous Regions near temperate and boreal regions - Colder than Temperate, but warmer than Boreal - Lower soil fertility than in both thanks to being high altitude
4. Katpana (Frozen Desert) - Northern Extreme Desert, essentially Mongolia, Very cold autumns, winters, and springs, with searing hot summers - No growing season - There's a reason why so few people (and life in general) live permanently in the Gobi Desert.
5. Steppe - Northern Desert Biome, cold autumn and spring, and very cold winter, with hot summers (although this biome, unlike Katpana does have a summer growing season).
6. Atacama (High Altitude Desert) - Found in high altitude desert regions, quite a bit like extreme desert, with the exception that this biome experiences quite chilly winters. No growing season, life, even more so than extreme desert, struggles to survive here.



Emperor 17 Oct, 2018 @ 1:38pm 
@Pole If you mean me, I did not make the mod. I just make the thread. <3
Alu 9 Nov, 2018 @ 5:33am 
A compatibility mod for "Nature's Pretty Sweet" should be made imo. Maybe get in touch with the author and see who's up for it? Or both collaberate on it? Any redudant biomes or textures could have merged for congruency. The weather effects from the other mod could be tweaked for the other biomes to work better. Etc.
sir Evans 2 May, 2019 @ 3:29am 
There any chance you could improve this mod a bit?

I'm getting volcano biome only in the south and usually surrounded by impassable mountains.
Norther volcanos in tundra would be a nice change.
Andrboll 15 May, 2019 @ 12:41pm 
Compability with Mega Fauna, Dinosaurs, Alpha animals is needed, please
Gul Dreggrod 19 May, 2019 @ 2:36am 
I'd personally like a compatibility patch with Rainbeau's Fertile Fields stuff so that I can terraform ashy soil.
Grethor 30 May, 2019 @ 1:43pm 
An increase in the number of steam geysers within the Volcanic biome would appropriately reflect the elevated volcanic activity in the region, and give an incentive to settle there while juxtaposing with the hazard of eruptions.
Alright, listen up buckos. I don't see NEARLY enough mechanoid love now-adays! So, hows about a MECHANOID BIOME! That will CERTAINLY prove to be a challenge, but not for ol Sergeant Malcolm here, no SIR!
BigFubini 3 Jul, 2019 @ 10:51am 
The poison forests should be a bit deadlier than they currently are. I'd honestly prefer if you always got poisoned if you stayed out too long, and the spore event would only make it worse.

Currently the only real threat in this area is flash storms because it never rains, so the entire biome goes up like a torch since nothing can stop it.
Marcvsiulius 4 Aug, 2019 @ 1:23am 
I would advise something unique and scarce like crystalline and fungal biomes. Maybe even mechabiological biomes.
Jetharius 30 Aug, 2019 @ 6:29pm 
A mod options to curve the size/frequency of the biomes. I'd love to be able to make certain biomes more or less common, getting planets with 3/4 poison forest, 1/4 volcanoes after 8 seeds in a row is a bit frustrating sometimes.
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