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Awaiting 1.0 to release
So, spamming X makes it possible to have an entire spree without any fire
so of course that means this is causing low fps
but of course I am not seeing this low fps issue :/
For example the "basic manager desk" in Colony Manager (by Fluffy) has an interraction spot but works like the researchbench, it does not have any bills.
Perhaps you can check if the workbench has
<inspectorTabs>
<li>ITab_Bills</li>
</inspectorTabs>
since that is the part that seem to be different about this type of workbenches?
Workbenches exist for bill lists, so yea it should be like research bench which isn't a work bench
A: The mod does not allow pawns to generate when creating a world.
B: This mod, if disabled when creating a world then, save the world then turn this mod back on, and the colonists disappear.
C:This mod doesn't allow colonists to be spawned using dev mode, either. It DOES allow animals/pets to spawn. Note your animal does spawn (colonists not so) if following what i said in problem B.
The mods i can think of off the top of my head that also affect something to do with pawns are Alien Races Framework, Android Tiers and NightVision, though i have maybe 200-500 other mods lol. Also, i have Mehni's Misc Modifications, however these mods have been working in sync for a long time so i don't think it is the culprit.
Was having a 'ten jobs in ten ticks' error and was able to narrow it down to this mod. Pretty sure the Psycology mod gave one of my pawns anxiety and was having a Panic attack(after disabling every mod and reinstalling them 10 at a time) but the option "Stop fleeing if threat is gone" was conflicting with the Cowering ativity.
Really glad deselecting that option stopped all the errors and I can keep this mod.
Great mod by the way :D