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From my perspective it could be related to event towns since there's a lot of mods which share the same characteristic... my town event adds to the event index a relative high value so it could overflow in some point if there's a lot of events with high values as well. It's just a guess but it could worth the try.
I'll try to test this and if I can't get the same issue I'll try by removing or decreasing the value of the event.
After these mods I tested O'Nightmare!'s Better wagons and coach with no issue.
It was at this point that I began with tests regarding classes and their affiliate trinket & event mods.
Classes tested were limited to most of the recently updated classes around the workshop for CoM. This was the load order that resulted in what I found through my trial and error process. Note I am not running any skin mods or mods that add to dungeons.
From the last you're telling me I think it could be a lot of mods (mines as well) stacks to the event queue higher value than it can manage at once while alone those could not create any kind of problem. Maybe forcing the event showing after several weeks after with more normalizated values could work.
Yah, I'm currently waiting because my original list of mods now breaks saves absolutely together and I'm certain it has nothing to do with this mod. At least when the DD build with mods becomes stable we have a thread to discuss potential incompatibility.
Speaking of threads @Seta Nagato how would you like the potential list to be consolidated? I think you can start a new thread yourself so you have control of the post and just edit the list of incompatibility. I can rename this one as either (Old) or (Discussion).