Torchlight II

Torchlight II

Classless Character v.148 (v.148)
TOG | Phanjam  [developer] 2 Jun, 2021 @ 12:04am
@GrimThreat's Suggestions
Just a chat space for GrimThreat's suggestions on breaking out the Classless Disciplines into their own classes.
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Showing 1-15 of 18 comments
TOG | Phanjam  [developer] 2 Jun, 2021 @ 12:10am 
Grimthreat's first suggestion (6/2/2021)

so an animancer governs all of life and death as well as breathing life into the lifeless *this includes golems and the like* why lower the amount of summons to maybe 4 or 5 for the skeletons but make them stronger and maybe add nonundead summons for example stone or wood golems you could add augmentation passives that boost attack, health and defense of summons maybe a few more healing spells
Last edited by TOG | Phanjam; 2 Jun, 2021 @ 12:19am
TOG | Phanjam  [developer] 2 Jun, 2021 @ 12:14am 
i suppose if id called it "necromancer" then id have to stick to undeads.
but since its "animancer" then i see how we can get non-undeads into the mix...

rock golems from the earth, wood golems from trees, etc.

id just re-use existing models tho - hope that doesnt detract from the idea...
GrimThreat 2 Jun, 2021 @ 12:16am 
not at all you could also add bio magic spells that poison, catch enemies on fire or cover them in acid as well
Last edited by GrimThreat; 2 Jun, 2021 @ 12:17am
TOG | Phanjam  [developer] 2 Jun, 2021 @ 12:19am 
how about passives? i feel animancer needs them, but im at a loss for useful passives that also fit the class-lore...
GrimThreat 2 Jun, 2021 @ 12:19am 
i think a really cool bio magic would be a spell that poisons and turns enemies against each other
GrimThreat 2 Jun, 2021 @ 12:20am 
hmm for passives let me think on that one some
GrimThreat 2 Jun, 2021 @ 12:21am 
an animancer has the pain suppression sub ability maybe passives that increase physical and elemental resistances
GrimThreat 2 Jun, 2021 @ 12:23am 
you could also add one that reinforces the amount of health an animancer has *you already have the regen passive so thats handled*
GrimThreat 2 Jun, 2021 @ 12:25am 
one of the big draws for animancers is life magic maybe a minor passive that heals nearby summons?
GrimThreat 2 Jun, 2021 @ 12:28am 
actually that one might be better as an active spell unless you make it really weak
GrimThreat 2 Jun, 2021 @ 12:38am 
a decay aura of some sort would be a good passive as well something that can deal damage to nearby enemies
TOG | Phanjam  [developer] 2 Jun, 2021 @ 3:57am 
Originally posted by GrimThreat:
one of the big draws for animancers is life magic maybe a minor passive that heals nearby summons?

actually that one might be better as an active spell unless you make it really weak

Or it could still be a passive but it only works in a small area. so like u need to be close to the minion (and therefore to the action too) for it to work...
Last edited by TOG | Phanjam; 2 Jun, 2021 @ 3:57am
TOG | Phanjam  [developer] 2 Jun, 2021 @ 3:59am 
Originally posted by GrimThreat:
a decay aura of some sort would be a good passive as well something that can deal damage to nearby enemies

This im thinking might be good as an active, maybe 10 seconds, high mana cost, not too small AOE...
GrimThreat 2 Jun, 2021 @ 11:19pm 
Then how about a passive that lowers enemies stats in close proximity?
GrimThreat 2 Jun, 2021 @ 11:19pm 
That would also semi force the player to be close to the action
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