XCOM 2
[WOTC] CBR Redux
Mjolnir1785  [developer] 3 Apr, 2018 @ 8:55am
Updates
Updates: 2018.04.07
I'm working on a few things that will hopefully allow me to add some new weapons. Unfortunately my work schedule increases so I have less time to work on mods so it could be a while before we see Update 1.1
Planned Ideas: ( Not all ideas will make it into update)
- Short nosed carbine with new stock and optional forgrip
- Possibly some additional mag weapons
- I may make attempt to change to Mjolnir HK to make it differ from LMG make it more like Centrals rifle but still customizable.
- possible mag animation on mag tier conventional weapons
- possible addition of beam or laser weapon

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1.05 the search for 1.03
I'm working on an update adding some Magnetic Weapons. This will add two or three magnetic weapons, a pistol, and the LMG version of the Battle Rifle.

Unfortunately Uejji's Battle Rifle Mod is not compatible at all I will not be adding any of his weapons to this mod.

I'm working on learning a new program that will allow me to customize my own weapons and will hopefully be able to add some new cool weapons that you all will enjoy. This will take a lot of time so don't expect anything from this any time soon.
Last edited by Mjolnir1785; 7 Apr, 2018 @ 11:42am
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Mjolnir1785  [developer] 4 Apr, 2018 @ 7:12pm 
UPDATE: Bugfix - mobility bonuses now show up on carbines.
Mjolnir1785  [developer] 7 Apr, 2018 @ 11:13am 
Update: Bugfix - Vektor Range table should now work properly.
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