Divinity: Original Sin 2

Divinity: Original Sin 2

Level Up All Equipment - Including Uniques
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LordCuddles  [developer] 17 Apr, 2018 @ 9:17am
Proposed Polishing Fees
All, the original pricing was done somewhat arbitrary based on what I thought it would be to purchase a nice item within the 4 regions. Instead of throwing away an item, you would essentially "buy" the item at the new level.

Given some feedback that the prices are too high, I would welcome some feedback on how to determine the "right" price.

I did some looking at the pricing of several unique last night at levels 1, 5, 10 and 17 and the prices go up exponentially (not linear). I was just looking at the "base" item price, which would be higher than any price you could sell it for and lower than any price you could buy it for. I believe it is what DOS2 uses to calculate the buy/sell price.

The other observation is that there is a wide distribution on the base prices. At level 17 I saw a range of ~5,000-15,000 in base price.

I can make the pricing based on region and/or character level. I'm not able to determine the level of the item, so can't use something like the number of levels upgraded.

Open for comments.

Thanks
Last edited by LordCuddles; 17 Apr, 2018 @ 9:20am
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Showing 1-6 of 6 comments
Lampros 17 Apr, 2018 @ 10:31am 
First, thanks for being open-minded enough to re-consider the pricing implementation.

Overall, I am currently only up to the start of Driftwood (level 9), so I would need to play at least one whole playthrough to get a good sense of how much the current upgrading prices are off throughout the game. But I think your decision to make the upgrading price the equivalent of buy price is sound. The question is how to determine that equivalent price. What I can stress for now is that you have to incorporate at least three fundamental assumptions into that theoretical equivalent price: 1) you will have maxed Bartering starting at Driftwood (Ifan has 6 at level 9 for me, and I get another Civil Talent point available at next level), and 2) you will have +100 attitude with the seller you will buy and re-sell; and 3) you will sell obsolete gear. It seems like what you have done is to make the upgrading price the equivalent of the buy price if 1) you had nothing in Bartering, and 2) you had 0 attitude with the seller, and 3) you are not selling obsolete gear. That is not how the game works in practice, and that is why I am seeing the huge disparity where it is much cheaper for me to buy new gear than upgrade.
Last edited by Lampros; 17 Apr, 2018 @ 10:37am
LordCuddles  [developer] 17 Apr, 2018 @ 12:58pm 
@Lampros - since the initial implementation had pricing based on Region, I was really thinking about gear priced for level ~15. Which is also why I'm looking into the cost based on level, since there is a wide range of levels in the first 2 acts. The bartering/attitude is a non-issue. Since I'm looking at the base value of an object, that is the price you can't sell for more than or buy for less than. So, it would be better than having a 10 bartering and 100 attitude.
Lampros 17 Apr, 2018 @ 1:23pm 
Originally posted by CuddleBear:
@Lampros - since the initial implementation had pricing based on Region, I was really thinking about gear priced for level ~15. Which is also why I'm looking into the cost based on level, since there is a wide range of levels in the first 2 acts. The bartering/attitude is a non-issue. Since I'm looking at the base value of an object, that is the price you can't sell for more than or buy for less than. So, it would be better than having a 10 bartering and 100 attitude.

Ah, ok. So the price disparity is not due to Bartering/Attitude? In that case, based on level may be a better solution.
Lampros 18 Apr, 2018 @ 9:53am 
Okay, at this point I think I'd have to say the mod is broken in terms of balance and fundamentally unplayable without using a money cheat. Here are actual numbers you can use for reference:

Arriving at Driftwood at level 9, I bought a legendary weapon for 1747 from the Dwarf in the Undertavern. I can resell it to him at 399 - which means that the real price of the tiem is 1348.

Jeanne, however, will polish it for 2500 (!) - meaning that it takes almost twice as much to upgrade as buying the actual item (when re-sell price is included).

And keep in mind that this is for a legendary item; since Jeanne does not distinguish between item tiers, she will take 2500 for a a mere epic item as well.

Even with heavy stealing, I suspect that this mod won't be playable without a money cheat. And I do not mean a little push but something like over a million gold cheat, and I am not sure if this is something I want to do just to be able to use this mod.

So I think you really have to reduce prices dramatically. I do not know anything about Divinity 2 modding to know what can be done precisely, but I hope something drastic can be done.

Lampros 18 Apr, 2018 @ 9:55am 
P.S. I suspect that those who are not complaining about the prices are either using money cheats or doing crazy over-time stealing with dozens of disposable recruitable characters...
LordCuddles  [developer] 26 Apr, 2018 @ 10:24pm 
Howdy folks ... update 2.4 posted. Updated the donation schedules to be based off of level and scale up much more slowly. So, overall should see better prices across the board. Once you are 21+ the prices will be higher than the prior costs due to the exponential stat increases within DOS2. Should see much more reasonable prices in the mid-levels though.

Also, check out Lady Cassandra's mod: Uniques at Level 1. What goes together better than chocolate and peanut butter? Dahlia and Jeanne ... most uniques in the game plus the ability to level them up! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1364879444
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