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What I've found as some replacements are:
planet_jobs_produces_mult
planet_jobs_food_produces_mult
planet_jobs_energy_produces_mult
planet_jobs_minerals_produces_mult
planet_miners_minerals_produces_add
country_unity_produces_mult
planet_stability_add
planet_pops_consumer_goods_upkeep_mult
pop_amenities_usage_mult
pop_housing_usage_mult
planet_structures_cost_mult
planet_structures_upkeep_mult
leaders_upkeep_mult
edicts_cost_mult
pop_assembly_speed (machine race build speed)
planet_pop_assemblers_upkeep_mult (machine race assembly/build cost)
planet_pops_robotics_upkeep_mult (robot upkeep cost)
planet_jobs_unity_produces_mult
planet_jobs_worker_produces_mult (which i'm assuming is just the worker class or something)
A couple of them have just been given custom tooltips and don't have the actual modifiers listed, such as the amenities and trade value from jobs traits.
"counry_admin_cap_add" Is most likely the one that starts causing penalties as you get bigger and go over your current cap, replacing the old core planet and sector stuff I think.
And I'm now curious about the possibility of a job class that produces (very small) amounts of Influence...
resources = {
category = planet_jobs
produces = {
influence = x
}
}
For which ever job you wanted (probably of the ruler jobs to limit how many there are) it will work. I just tested this out with the Synapse Drones for Gestalt Hive Mind (effectively their ruler class).
Personally, I'd go with the various ruler jobs (in of course the 01_ruler_jobs file), the coordinator and synapse drones (in the 04_gestalt_jobs file) all found within "common\pop_jobs". Those are all limted by capital, government and some unity buildings (mainly gestalt it looked like) and make the most sense.
I think it'd be incredibly cool if I could convert a few OP civics to use the new job system instead of just granting the bonuses upfront (e.g., if Galactic Conglomerate's Influence bonus was only available through Troubleshooter jobs) but then the problem there is that everything scales: you'd be a lot worse early game, and then absolutely ridiculous late game. It'd be very complicated to balance, but hey, these are OP civics after all