RimWorld

RimWorld

Gw hair mod [hair only]
Rock 1 Sep, 2018 @ 5:18pm
Bug? - Hair Invisible
I'm not sure if its conflicting with anything but here is a log


Failed to find any texture while constructing Multi(initPath=Hair/sc2, color=RGBA(0.310, 0.280, 0.260, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
Verse.PawnGraphicSet:ResolveAllGraphics()
Verse.PawnRenderer:RenderPawnInternal_Patch4(Object, Vector3, Single, Boolean, Rot4, Rot4, RotDrawMode, Boolean, Boolean)
Verse.PawnRenderer:RenderPortrait()
RimWorld.PortraitRenderer:OnPostRender()
UnityEngine.Camera:Render()
RimWorld.PortraitRenderer:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
RimWorld.PortraitsCache:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
RimWorld.PortraitsCache:Get(Pawn, Vector2, Vector3, Single)
RimWorld.Page_ConfigureStartingPawns:DrawPawnList(Rect)
RimWorld.Page_ConfigureStartingPawns:DoWindowContents_Patch1(Object, Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Failed to find any texture while constructing Multi(initPath=Hair/sc4, color=RGBA(0.250, 0.200, 0.150, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
Verse.PawnGraphicSet:ResolveAllGraphics()
Verse.PawnRenderer:RenderPawnInternal_Patch4(Object, Vector3, Single, Boolean, Rot4, Rot4, RotDrawMode, Boolean, Boolean)
Verse.PawnRenderer:RenderPortrait()
RimWorld.PortraitRenderer:OnPostRender()
UnityEngine.Camera:Render()
RimWorld.PortraitRenderer:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
RimWorld.PortraitsCache:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
RimWorld.PortraitsCache:Get(Pawn, Vector2, Vector3, Single)
RimWorld.Page_ConfigureStartingPawns:DrawPawnList(Rect)
RimWorld.Page_ConfigureStartingPawns:DoWindowContents_Patch1(Object, Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.StoreUtility.GetSlotGroup (Verse.IntVec3,Verse.Map) <0x0000c>
at Five_Second_Rule.RestoreHPToSafeItem.Restore (Verse.Thing,Verse.Map) <0x000f9>
at Five_Second_Rule.TryAbsorbStack_Patch.Postfix (Verse.Thing) <0x0001e>
at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x001c1>
at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
at Verse.ThingOwner`1<Verse.Thing>.TryAdd (Verse.Thing,bool) <0x004ca>
at RimWorld.PawnInventoryGenerator.GiveCombatEnhancingDrugs (Verse.Pawn) <0x0029a>
at RimWorld.PawnInventoryGenerator.GenerateInventoryFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00240>
at (wrapper dynamic-method) Verse.PawnGenerator.GenerateGearFor_Patch1 (Verse.Pawn,Verse.PawnGenerationRequest) <0x000ea>
at Verse.PawnGenerator.TryGenerateNewPawnInternal (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00c7a>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007bb>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest) <0x000b1>

Verse.Log:Error(String, Boolean)
Verse.PawnGenerator:GeneratePawn_Patch1(PawnGenerationRequest)
Verse.PawnGenerator:GeneratePawn(PawnKindDef, Faction)
RimWorld.Faction:GenerateNewLeader()
RimWorld.FactionGenerator:NewGeneratedFaction(FactionDef)
RimWorld.FactionGenerator:GenerateFactionsIntoWorld()
RimWorld.Planet.WorldGenStep_Factions:GenerateFresh(String)
RimWorld.Planet.WorldGenerator:GenerateWorld(Single, String, OverallRainfall, OverallTemperature)
RimWorld.Page_CreateWorldParams:<CanDoNext>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Error in WorldGenStep: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.StoreUtility.GetSlotGroup (Verse.IntVec3,Verse.Map) <0x0000c>
at Five_Second_Rule.RestoreHPToSafeItem.Restore (Verse.Thing,Verse.Map) <0x000f9>
at Five_Second_Rule.TryAbsorbStack_Patch.Postfix (Verse.Thing) <0x0001e>
at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x001c1>
at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
at Verse.ThingOwner`1<Verse.Thing>.TryAdd (Verse.Thing,bool) <0x004ca>
at RimWorld.PawnInventoryGenerator.GiveCombatEnhancingDrugs (Verse.Pawn) <0x0029a>
at RimWorld.PawnInventoryGenerator.GenerateInventoryFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00240>
at (wrapper dynamic-method) Verse.PawnGenerator.GenerateGearFor_Patch1 (Verse.Pawn,Verse.PawnGenerationRequest) <0x000ea>
at Verse.PawnGenerator.TryGenerateNewPawnInternal (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00c7a>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007bb>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest) <0x000b1>

Verse.Log:Error(String, Boolean)
RimWorld.Planet.WorldGenerator:GenerateWorld(Single, String, OverallRainfall, OverallTemperature)
RimWorld.Page_CreateWorldParams:<CanDoNext>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Failed to find any texture while constructing Multi(initPath=Hair/sc, color=RGBA(0.310, 0.280, 0.260, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
Verse.PawnGraphicSet:ResolveAllGraphics()
EdB.PrepareCarefully.ExtensionsPawn:ClearCachedPortraits(Pawn)
EdB.PrepareCarefully.CustomPawn:CheckPortraitCache()
EdB.PrepareCarefully.CustomPawn:UpdatePortrait()
EdB.PrepareCarefully.PanelAppearance:DrawPanelContent(State)
EdB.PrepareCarefully.PanelBase:Draw(State)
EdB.PrepareCarefully.TabViewPawns:Draw(State, Rect)
EdB.PrepareCarefully.Page_PrepareCarefully:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Last edited by Rock; 1 Sep, 2018 @ 6:02pm
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Showing 1-2 of 2 comments
지지  [developer] 1 Sep, 2018 @ 8:10pm 
I fixed it. :D
Rock 1 Sep, 2018 @ 10:13pm 
Thankyou C::::::
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Showing 1-2 of 2 comments
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