RimWorld

RimWorld

[B18] RimStory
Khaligufzel  [developer] 6 Apr, 2018 @ 7:50am
Bugs
^
< >
Showing 1-15 of 64 comments
Oddworld86 7 Apr, 2018 @ 5:21am 
I use Hardcore SK with 50 other mods and found these errors
I find two errors:

[HugsLib][ERR] Found HugsLib assembly included by mod RimStory. The dll should never be included by other mods.
Verse.Log:Error(String)
HugsLib.Utils.ModLogger:Error(String, Object[])
HugsLib.HugsLibController:CheckForIncludedHugsLibAssembly()
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


[HugsLib][ERR] Missing Version.xml file
Verse.Log:Error(String)
HugsLib.Utils.ModLogger:Error(String, Object[])
HugsLib.HugsLibController:ReadOwnVersionFile()
HugsLib.HugsLibController:get_LibraryVersion()
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Khaligufzel  [developer] 7 Apr, 2018 @ 5:29am 
Thanks for report!

Fixed :)
Oddworld86 7 Apr, 2018 @ 5:40am 
Great and fast! Thanks
Khaligufzel  [developer] 7 Apr, 2018 @ 5:43am 
Nah, sorry it happened to you.
Have fun in RimWorld :)
10n31y9047 7 Apr, 2018 @ 11:28am 
I got a problem with the mod. It worked well at the beginning, but i noticed that things in the "Story" tag would not change after playing for hours. I was using 100+ mods and didn't know what was wrong with it. Here's the error information:

Exception filling window for RimStory.Window_Story: System.NullReferenceException: Object reference not set to an instance of an object
at RimStory.Window_Story.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Last edited by 10n31y9047; 7 Apr, 2018 @ 11:28am
Khaligufzel  [developer] 7 Apr, 2018 @ 12:12pm 
Hmmm that should be easy to fix, thanks for report :) If you have some time, can I ask you for your mod list? It could help me with this case :)
10n31y9047 7 Apr, 2018 @ 12:38pm 
OK, my pleasure.

Here's my mod list (In sorted order):
--------------------------------------------
Core
HugsLib
JecsTools
ModSwitch
RuntimeGC
MuteGC
Tribal Raiders [b18]
[RF] Faction Control [b18]
Prepare Landing
Map Reroll
Psychology
Hospitality
Tribal Essentials [b18]
Glass+Lights
Expanded Roofing
RBSE Lite Edition
A Dog Said...
Polarisbloc - Core LAB (rebuilt)
[RF] Fertile Fields [b18]
[RF] Basic Bridges [b18]
[RF] Basic Bridges -Fishing Add-On
RimRoads
RT Fuse
RT Power Switch
Fences And Floors
Weapon Tech B18
Tech Advancing
Architect Icons
Melee Weapons Plus [v18]
Simple sidearms
RunAndGun
Animal Logic
Better Pawn Control
ImpassableFurniture
Path Avoid -A18
Reverse Commands
Pick Up And Haul
While You're Up
Hand Me That Brick
Billy's Improved Caravan Formation
Billy's Improved Load Transport Pods
Stack Merger
Just Ignore Me Passing
Cooks Can Refuel
RimQuest
Let's Trade!
The Harvest
Smart Medicine
Room Food
Meals On Wheels
Five Second Rule
Thick Armor
Safely Hidden Away
CustomDeathRandomness
Death Rattle
QualityBuilder
[FSF]Growable Grass
Fast Spreading Grass
I Can Fix It!
Conduit Deconstruct
[RF] Smooth Stone Walls [b18]
Set-Up Camps
[KV] Save Storage & Outfit Settings
Defensive Positions
Run and Hide
TD Enhancement Pack
What Is My Purpose
Allow Tool
[FSF] Craft Drugs at Drug Labs
Better Workbench Management
Heat Map
[KV]Refugee Stats - B18
Wanderer stat
How much longer, my muse?
AllowDeadMansApparel
RimStory
Days Matter
Blueprints
Colonist Bar KF 0.18.0
Research Tree
Relations Tab
Medical Tab
Wildlife Tab
Work Tab
Rimsenal - Rimhair
gloomy_hair
[KV]Show Hair With Hats or Hide All Hats
[XND]Visible Pants
EdB Prepare Carefully
Doors Expanded
[B18]-LinkableDoors
Locks
Locks(DoorsExpanded)
[KV]Trading Spot - B18
More Sculpture
Statue of Colonist
[KV]Change Dresser - B18
ED-Embrasures
[T]MoreFloors
[KV] RimFridges - B18
Misc. Training
Medical Training
More Furniture [B18]
Various Space Ship Chunk [A18]
Free Input
SS Damage Indicators
Numbers
Helptab
Delsin53's HD Terrain Texture Pack
P-Music
------------------------------------------------------
That's 110 mods in total (Crazy me XD)
Last edited by 10n31y9047; 7 Apr, 2018 @ 12:39pm
Khaligufzel  [developer] 7 Apr, 2018 @ 12:58pm 
Thanks! I seen longer lists :P Mine is as big as yours.
RimWorld have amazing mods :)

Ok, I guess I figured out the problem you had.
Im gonna upload it soon (steam is not cooperating with me ATM :( )
10n31y9047 7 Apr, 2018 @ 1:05pm 
Great. Looking forward to it, and thank you for making the mod i've been dreaming of!
Khaligufzel  [developer] 7 Apr, 2018 @ 1:17pm 
Ok, problem should be fixed by now :)

Im just happy you like it! It means a lot to me :)
10n31y9047 7 Apr, 2018 @ 2:18pm 
Yes, the problem has been fixed already. Many Thanks.

I did more tests and i'm sorry to tell you I found another problem.

When you tame an animal or recruit a prisoner and then save the game,you will get a error message:

Exception while saving RimStory.ARecruitment: System.NotImplementedException: The requested feature is not implemented.
at RimStory.ARecruitment.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.Look[IEvent] (IEvent& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.Scribe_Deep:Look(IEvent&, Boolean, String, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
RimStory.Saves:ExposeData()
Verse.Scribe_Deep:Look(WorldObject&, Boolean, String, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
RimWorld.Planet.WorldObjectsHolder:ExposeData()
Verse.Scribe_Deep:Look(WorldObjectsHolder&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(WorldObjectsHolder&, String, Object[])
RimWorld.Planet.World:ExposeComponents()
RimWorld.Planet.World:ExposeData()
Verse.Scribe_Deep:Look(World&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(World&, String, Object[])
Verse.Game:ExposeData()
Verse.Scribe_Deep:Look(Game&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Game&, String, Object[])
Verse.GameDataSaveLoader:<SaveGame>m__0()
Verse.SafeSaver:DoSave(String, String, Action)
Verse.SafeSaver:Save(String, String, Action)
Verse.GameDataSaveLoader:SaveGame(String)
RimWorld.<DoFileInteraction>c__AnonStorey0:<>m__0()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()


And when you load the saved game, you will get another error message:

SaveableFromNode exception: System.MissingMethodException: No constructor found for RimStory.ARecruitment::.ctor()
at System.Activator.CreateInstance (System.Type type, BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args, System.Object[] activationAttributes) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <filename unknown>:0
at Verse.ScribeExtractor.SaveableFromNode[IEvent] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
Subnode:
<li Class="RimStory.ARecruitment" />
Verse.Log:Error(String)
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
RimStory.Saves:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
RimWorld.Planet.WorldObjectsHolder:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:Look(WorldObjectsHolder&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(WorldObjectsHolder&, String, Object[])
RimWorld.Planet.World:ExposeComponents()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe(String)
RimWorld.Planet.World:ExposeData()
Verse.Game:LoadGame()
Verse.SavedGameLoader:LoadGameFromSaveFile_Patch1(String)
Verse.Root_Play:<Start>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Then you will find there's nothing about the tameing/recruiting in "Story" tab. The log is missing.
Khaligufzel  [developer] 7 Apr, 2018 @ 2:20pm 
Oh! Many thanks to you!
Gimme 5 mins :)
10n31y9047 7 Apr, 2018 @ 2:21pm 
BTW, There's nothing wrong with marriage/raid/colonist's death.
Khaligufzel  [developer] 7 Apr, 2018 @ 2:33pm 
Ok, both fixed. Thanks again :)
Sorry to be a bother, but the "story" tab doesn't seem to pop up. I am still only a few days into the game I have made and it still refuses to work. Is there any reason you may know of that this is happening?
< >
Showing 1-15 of 64 comments
Per page: 1530 50