Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Obtain 2 guarenteed critical hits for every headshot kill and 1 for every bodyshot kill
20% slower movement speed
No random critical hits
Crits only do 2x damage
Multiplier is used up on every swing, not just the ones that hit.
-35% non-crit damage.
-35% slower firing speed
-5% damage vulnerability while active.
The concept of this knife is to reward overall good Sniper play to assist them with a method of dealing with annoying Spies and Scouts, but punishing them if they mistime a swing. Not unlike some other suggestions on this list. This goes well with my suggestion on it's partner weapon, which also focuses on careful management.
> (Positive) - -40% pull-out speed.
Posed in the Caretaker stats, the gun is bad in close range. Therefore, the knife needs to be a good alternative to enemies close to you. The swap speed helps the Sniper get into close range faster.
> (Negative) - Normal crits are replaced with mini-crits.
The knife should be a good alternative to the long range of the Caretaker, so why am I putting this as a stat? Well, mini-crits also come with a little more damage, not as much as a full crit, since the one-shots many other classes. The mini-crits should help the sniper in his job, but if too many people are in the area, he must run to another before he's killed.
> (Positive) - Mini-crits deal knock-back
The knockback would move the attacker backward, which can help in killing him, since he could be pushed off a cliff, but it can also help the sniper get away from his attacker, even if they're using a gun.
> (Negative) - +40% put-away speed
This helps with the concept of the Caretaker being a damage-first sniper rifle. Speed is lowered so that if a sniper has found a good place to snipe from, they can't just pull the sniper rifle out and quickscope someone while getting to it.
+On kill it fully charges your sniper rifle
-20% damage
just something i thought of
+25% Range.
-50% Damage while Razorback is still equipped.
No random critical hits.