Space Engineers

Space Engineers

Guardians of the Galaxy Team - GOTG
 This topic has been pinned, so it's probably important
Rocket 26 Jan, 2019 @ 7:49pm
Bugs or Weird Animations/Dynamic
Can relate any of these here to I can work on the fixes.
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Showing 1-4 of 4 comments
Ryukki 27 Jan, 2019 @ 8:18am 
I died while holding a rifle and when I respawned my game crashed and gave me this.

2019-01-27 11:15:24.394 - Thread: 1 -> RequestRespawn
2019-01-27 11:15:25.186 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
2019-01-27 11:15:25.189 - Thread: 1 -> STATISTICS,3540.98333357569,0.00803566,0.05017281,0.7933235,0.9475908,11.01358,86.46258,98.57408,54.31527,3,0,3587.696,5505.844,80055,-80055,442,85.60255,61.30233,77.56213,12955,12.92433
2019-01-27 11:15:28.304 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\RR\first_stand_leftturn_raisedhands.mwm.
2019-01-27 11:15:28.305 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\RR\first_stand_leftturn_raisedhands.mwm.
2019-01-27 11:15:28.305 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\RR\first_stand_rightturn_raisedhands.mwm.
2019-01-27 11:15:28.305 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\RR\first_stand_rightturn_raisedhands.mwm.
2019-01-27 11:15:28.307 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\RR\grinder_first_left_hand.mwm.
2019-01-27 11:15:28.307 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\RR\welder_first_right_hand.mwm.
2019-01-27 11:15:28.307 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\RR\grinder_handadjust.mwm.
2019-01-27 11:15:28.308 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\RR\first_drill_left_hand.mwm.
2019-01-27 11:15:28.308 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\RR\holding_weapon.mwm.
2019-01-27 11:15:28.308 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\RR\raisedhands.mwm.
2019-01-27 11:15:28.309 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\RR\rifle_ironsight.mwm.
2019-01-27 11:15:28.309 - Thread: 1 -> Stat component has not been created for character: MyObjectBuilder_Character/Rocket Raccoon, container defined: False, stat component defined: False
2019-01-27 11:15:28.393 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Character.MyCharacterBreath.Update(Boolean force)
at Sandbox.Game.Components.MyCharacterSoundComponent.FindAndPlayStateSound()
at Sandbox.Game.Entities.Character.MyCharacter.UpdateAfterSimulation()
at Sandbox.Game.Entities.MyEntities.<UpdateAfterSimulation>b__f(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2019-01-27 11:15:28.395 - Thread: 1 -> Hiding window
2019-01-27 11:15:28.395 - Thread: 1 -> Hiding window done
Rocket 27 Jan, 2019 @ 8:53am 
I'm analysing
Rocket 27 Jan, 2019 @ 9:16am 
We have fixed it, was one little mistake we have made unintentionally on last update...
Sorry for it.

Have a fun how Rocket now, and thanks for share this error.
Last edited by Rocket; 27 Jan, 2019 @ 9:24am
PupJasper 21 Aug, 2020 @ 12:38am 
Hey so i noticed with this mod is that it makes it so if you arent playing as gamorra or rocket, the basic player model gets noodle legs/arms when jetpacking and will often result in arms stretching through the universe on the default model. forcing players on my server to be gamorra or rocket.

Is this a bug on my part? i dont think i did anything wrong by getting it the same way all my other mods do.
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