Space Engineers

Space Engineers

Guardians of the Galaxy Team - GOTG
 This topic has been pinned, so it's probably important
Rocket 27 Jan, 2019 @ 6:47pm
Suggestions and Others
Dispose your suggestions to improve our mod, including compatibility with tools or weapons mods.
< >
Showing 1-15 of 16 comments
DeAnti 27 Jan, 2019 @ 10:22pm 
can we get compatibility with Halo UNSC Handheld Weapon Arsenal patch please
Rocket 28 Jan, 2019 @ 2:19am 
I can see after, let me end one more char at least.
Rocket 28 Jan, 2019 @ 7:33am 
I got made this compatibility, that come on the next update!
DeAnti 28 Jan, 2019 @ 11:36am 
nice great work,
that was super fast you are a machine!!!!
Last edited by DeAnti; 28 Jan, 2019 @ 11:39am
Rocket 28 Jan, 2019 @ 2:03pm 
I only want to see you happy. ;)
MovNik 3 Feb, 2019 @ 7:45am 
I would like to see not only new skins, but also new features of characters, as it happened with "Rocket". small raccoon prolazit in previously inaccessible places)

MovNik 3 Feb, 2019 @ 7:46am 
For example:
Drax - being in the pilot's seat of a ship or station.
Positive: all blocks and shields absorb more damage than before, increasing the capacity of the container and storage facilities. Drills, welders, cutters work more efficiently.
  Negative: maneuverability is significantly reduced, the total weight increases, the load on the power consumption and fuel consumption of the engine increases.
MovNik 3 Feb, 2019 @ 7:46am 
Peter - in the pilot's seat of the ship.
Positive: the efficiency of energy production and production of oxygen / hydrogen, assembler, refinery increases. The reload time of the hopping engine is reduced, the jump distance is increased. (an opportunity to jump into the gravitational field?)
Negatively: the ship’s weapon inflicts less damage to the enemy, the capacity of containers and storages, the strength of blocks and shields are reduced.
MovNik 3 Feb, 2019 @ 7:46am 
Gamora - in the pilot's seat of the ship.
Positive: increased maneuverability, engine efficiency, reduced influence of the gravity of the planets. Increased range of guns.
Negative: reduced strength of the blocks, the capacity of containers, storage. Increased costs of fuel, energy engines, reduced damage to guns.

Accordingly, for the Raccoon and Grооt also add their own capabilities if they are in the pilot's seat)
Thank.
Last edited by MovNik; 3 Feb, 2019 @ 7:49am
MovNik 4 Feb, 2019 @ 8:47am 
If the characters have a functionality similar to the one described by me, then it would be logical to assign the use of such characters to the player in online mode.
In my opinion, such a fixation could be a "first-aid post", and not a new unit, but a vanilla replacement, which would be used initially on nps ships.
In the vanilla medical center add a window of information on the selected character (describing its positive and negative sides). If the player agrees to constantly use such a character in the game, he clicks the "confirm selection" button.After that, the ability to change the character will no longer be available to this player in this session, will be able to change only the color scheme.
But this player will be able to change his character if he dismounts / removes all the blocks belonging to him and leaves the faction he was in. Only by starting a game without property and building a new medical center this player will get the opportunity to change the character.
If, after selecting a character, the player does not press the "confirm selection" button, he can play the character, but will not have an effect that is available to that character.
Kiwi 15 Feb, 2019 @ 9:53pm 
Hey I had a suggestion! Maybe if you guys could, you could make Iron Man. I don't know if that would be hard or not but if it could be done that would be great. I understand you guys might be busy with this, and other IRL ♥♥♥♥ but thank you for taking the time to read this.
Rocket 16 Feb, 2019 @ 4:59am 
Is a great ideal too.
I can thought about this, let me end this pack before.
Thanks for share new ideas.
Kiwi 16 Feb, 2019 @ 5:04pm 
Of course! Have a wonderful day/week. Also good work.
KagedDaemon 3 Nov, 2019 @ 9:57pm 
any plans for compatibility with the Animated interactions mod?
Rocket 4 Nov, 2019 @ 5:18am 
I can check the possibility.
< >
Showing 1-15 of 16 comments
Per page: 1530 50