Garry's Mod

Garry's Mod

TTT2 (Base) - v0.14.4b
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Tschubbe 12 Mar, 2020 @ 3:45pm
About modifying spawn rates of roles
Ive installed the ULX TTT2 addon thingy which enables me to modify spawn rates of roles. However it's not perfect and i wonder if there is a way without that addon. For an instance, when we are 6 players on my server i want the traitor max to be 2. I also want the possibility for one of those traitors to become a hitman. Though i cant find any command to replace one of the traitors. This means there will be 2 traitors and a chance to ALSO include a hitman, which means there could be 3 players in the traitor team in a round. And i dont want that. Is there any way to fix this?

EDIT: The same thing goes for Sherrif, in a given round i want it to be 50/50 for either detective or sheriff to spawn in a round, i dont want both to spawn in a single round
Last edited by Tschubbe; 12 Mar, 2020 @ 3:46pm
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Alf21  [developer] 12 Mar, 2020 @ 11:50pm 
Then you maybe don‘t tested. You thesis is wrong, the mechanic is working in another way. Traitors and Detectives, for example, are baseroles. Thoose are selected as first. If you choose max 2, there are max 2. now, if you enabled the Hitman with max 1, there will be max 1 Hitman but just one Traitor (because the other one is changed into a hitman). So you have just 2 Traitors (as you set), in detail one normal Traitor and one Hitman. The ULX thing is working fine imho
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