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In the next step, the other baseroles are selected out of the same pool (gonna be improved with layer indexes).
In the next step, based on the available baseroles and the current player count, subroles are selected (baserole upgrades).
After every of the selected roles were assigned to a player, the left player without any role will become innocent.
That‘s it, basically.
With that knowledge, you received your answer as well: If I set ttt_traitor_pct to 0.5 with 10 players, then there gonna be 5 Traitors in the round (no matter whether all of them are gluttons or just one), because Gluttons are just traitor subroles while the traitor role is a baserole.
In the next days this will be resolved as well: Currently we working on a layering system so that you can decide, which roles are selected in which pre-defined order (as well as creating selection groups, in which only one role can be selected). The progress can be seen here: https://github.com/TTT-2/TTT2/pull/649
As you can see in the picture, there is a DropDown / ComboBox on top. By default, "Baserole" is selected. And that's the trick, because there you can see all the (selectable) baseroles installed on your server. Using another DropDown entry to explore the subroles connected to a specific baserole.