Garry's Mod

Garry's Mod

rp_wildwest
APE GAMER 15 Apr, 2018 @ 5:21pm
Suggestion
This map is great, definitely an 8 or 9/10 from me. However, while pretty much every other building is unfurnished, a few of the saloon's rooms have large props like beds that are static. Could this be changed? If for whatever reason the beds can't be given physics, could they just be removed? It could prove troublesome for anyone who might want to furnish the rooms themselves in their own way, instead of being forced to use the old cs:s models that have been given to them.
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Showing 1-11 of 11 comments
Grillus  [developer] 15 Apr, 2018 @ 10:09pm 
I could definitely do that. The reason why those props are there is because the rooms are tiny. I didn't think anyone would actually want to furnish them themselves, as I don't see the point in even basing there. :P
Last edited by Grillus; 15 Apr, 2018 @ 11:19pm
SleepyNotDead 16 Apr, 2018 @ 1:10am 
AI nodes.
APE GAMER 16 Apr, 2018 @ 5:07pm 
Originally posted by Grillus:
I could definitely do that. The reason why those props are there is because the rooms are tiny. I didn't think anyone would actually want to furnish them themselves, as I don't see the point in even basing there. :P

Well a thing to keep in mind is a LOT of people use RP maps for posing and other stuff
JC 17 Apr, 2018 @ 5:05am 
I am developing old style railroad tracks that I think might look interesting on this map. I do some mapping myself so I wanted to know if you think I could try it out? Your models are great by the way but the functionality of tracks might add another interesting aspect to the map. Great job!
SöldnerDose 18 Apr, 2018 @ 8:46am 
Ai nodes and you may could make the tracks a bit bigger, so trains are able to run there. i would like to se how CBH trains would have a little chake ride on some old bent tracks
SöldnerDose 18 Apr, 2018 @ 8:47am 
Originally posted by JoeConqueror:
I am developing old style railroad tracks that I think might look interesting on this map. I do some mapping myself so I wanted to know if you think I could try it out? Your models are great by the way but the functionality of tracks might add another interesting aspect to the map. Great job!
oh yeah! that wat i just wanted to have!
Elizane 18 Apr, 2018 @ 9:54am 
I dont know if thats still possible (regarding map limits have been hit) but maybe make the railroad bridge destructible. i can imagine this being pretty cool for roleplay purposes.
Grillus  [developer] 18 Apr, 2018 @ 10:04am 
Originally posted by Murlobster:
I dont know if thats still possible (regarding map limits have been hit) but maybe make the railroad bridge destructible. i can imagine this being pretty cool for roleplay purposes.
Well, there's no train and I'm not planning on adding one.
Dat-Mudkip 19 Apr, 2018 @ 3:54pm 
Rails are beyond bent for something like scene posing. to be a realisitc option. I'm not sayign they need to be smooth as a baby's ass, but that said they look like somebody got crazy with a sledgehammer...
OddCanadian 24 Apr, 2018 @ 5:01pm 
I Really wish the Rail-roads were Train compattable, but honestly its no big deal, but i feel like theres a bit more RP to be had with rail roads that work with train mods since you could have derail RPs Or other things, but its a great map but i'm being a little nit-picky so i don't expect this to be done, as the maps good enough for me as it is, Great map keep doing what you're doing.
Last edited by OddCanadian; 24 Apr, 2018 @ 5:01pm
Gammaboy45 16 Aug, 2021 @ 3:07pm 
not the first one to say this, but I *really* wish the rails weren't in such disrepair. If there was a more complete and functional rail system, even without trains the map would be suitable for roleplay setups and train building in sandbox.
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