STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Galaxy Shattered
General Ray Rodry  [developer] 28 May, 2018 @ 12:20pm
Change Log for V.0.4
This will outline what I have changed and already changed in the most recent update. I am still not sure when I will be able to continue working on it or whether or not I should upload it in its current state for that matter.

Changes to V.0.4
  • Reduced CIS Hero Base income
  • Reduced Lucrehulk Traships income to just 500
  • AATs hp decreased and they now fire rockets.

    Their HP was broken as a result of a test I did a while ago. It's cannon that they have rockets, if this proves to be OP I will rework it

  • Added Various SFX for B1, B2, Octuparra, ATTE

    After many years I finally figured out how to add footstep SFXs

  • Added OOM Space Commanders

    A cheap low tech alternative to Tactical Droids

  • Added 3 new unique Tactical Droids

    The Republic gets 7 fleet commanders all with Venators, I leveled the playing field by giving the CIS 6

  • Adjusted some planet positions

    In the deep core I found it difficult to move fleets without messing up so hopefully these adjustments will make it easier

  • Added Tax Center for Republic

    I needed the Republic to have more income to match up with the CIS, so now the CIS has the majority of their income from a few planets while the Republic has its income spread out

  • Fixed tech issues

    I figured out what the RaW devs had in mind when it came to tech and I also found what was causing the tech to jump

  • Added 2 new unpolished Galactic Conquests (Kamino Assault, Triad of Evil)

    As some may know I have had to stop working on my mod since my main computer is not functioning, these 2 were the only ones I could get working. They have not been tested much.

  • Fixed Hunt ability on STAP and HMP
  • Increased Republic fighter capacity on all ships
  • Reduced income for CIS
  • Made Venators tech 3 and Station level 4
  • Fixed all planetary abilities

    I could not get to some but the majority if planets have either unique abilities or more agreeable standard ones

  • Added Minntooine and Foerost
  • Readjusted all ships Z level in space combat

    I really hated seeing an acclamator on the same level as a Munificent, it was not lore friendly or very visually pleasing

  • Removed unlimited garrison spawns (In space combat)
  • Added Pinnace Class Heavy Cruiser
  • Added Engineer Units to GC
  • Changed Infantry weapon SFX
  • All landing zones are now 10 Population
  • Reduced flak gun health
  • New hardpoint icons
  • Added listening posts for both factions
  • Clone Captain Text Fixed
  • B2s Fire Slower
  • Fighter Deploy Time Decreased
  • Increased Roll on all ships
  • Increased Scale factor for planets on GC map
  • Added B1 Engie\Commander Camo Skins
  • Moved Skirmish Space Station\Tech Upgrade to upgrade queue
  • Removed Planets

    Zonama Sekot
    Ruusan
    Sernpidal
    Lwhekk
    Gree
    Null
    Arkania
    Bastion
    Yinchorr
    Bimmiel
    Nirauan
    Vjun
    Kalee
    Csilla
    Omwat
    Fest
    Polus
    Elom
    Concord Dawn
    Lehon
    Csilla
    Koornacht Cluster
    Pantolomin
    Cinnagar
    Antar
    Ambria

Suggestions
  • Rework the population
  • Adding more specialized units
  • B1 Buff
  • Lesser Jedi
  • Trench?
  • Hailfire damage
  • Ship gun range

Please make suggestions, I read ALL of them. I cannot currently work on my mod in full capacity.


Last edited by General Ray Rodry; 1 Jun, 2018 @ 4:13pm
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Showing 1-15 of 16 comments
~TAB~ NinjaWJ ★ 2 Jun, 2018 @ 10:07am 
Looks good so far. Is there an ETA on release?
krunchtime 3 Jun, 2018 @ 4:08pm 
SSD for republic on tech lvl 5?
Steelitronic 4 Jun, 2018 @ 8:26am 
Something I haven't seen on these changes and didn't see scrolling through the others, though I didn't search too hard admittedly, is the infamous Acclamator HP from the original RaW. Have they/will they get buffed to be a little less paper-y?
General Ray Rodry  [developer] 4 Jun, 2018 @ 1:32pm 
Oh yes they have more hp and abilities to give them more of a punch. It's an old change so it isn't listed here for V.0.4
LEO THE HUSKY 4 Jun, 2018 @ 10:40pm 
added rotating guns on the Lucrehulk and providence.
About the Acclamator I do think A Munnifcent frigate could take it on but tht's not saying a Acclamator is bad since it had 12 Quad turbolasers which is equal to 12 X 4 = 48 turbolasers plus it did carry fighters compared to the Munnifcent which didn't normally carry fighters. I'm sorry but I always hate it when in most clone wars mods where the Acclamator is treated as a oversized GR-75 when it was a troop transport but at the same time it could also combat other ships with it's ardament of 12 quad turbolasers and 24 point defence guns even if the Munnifecent has 40 turbolasers I still think it should stand somewhat of a chance.
LEO THE HUSKY 9 Jun, 2018 @ 9:43am 
added sound to the B2 battledroid.
natknut 11 Jun, 2018 @ 10:33am 
one problem, some stations have too many ships to recruit and so special ones get knocked off the list and can't be selected.
Kerry 12 Jun, 2018 @ 3:04pm 
I'm looking forward to the release.
General Ray Rodry  [developer] 12 Jun, 2018 @ 4:37pm 
Originally posted by Kerry Freeman:
I'm looking forward to the release.

It was released
Kerry 13 Jun, 2018 @ 8:13am 
Yeah, I didn't see the date.
broseph 14 Jun, 2018 @ 9:27pm 
make it multiplayer compatible but lovin the 0.4 update!
SmazzoBazzo{AU} 27 Jun, 2018 @ 12:08am 
Is it possible to buff the health of the heroe's in the game? they are very weak and die easily
the mod doenst work properly. A friend ahs the same Steam vesion of this mod! We both have this version, and it says we have different versions. The only galactic conquest i can play is the one where the republic has to attack the plabnets like Felucia,
Mygeeto.
6wolf6shadow6 11 Nov, 2018 @ 11:57pm 
This mod is amazing and the only two things I've run into is that the B1 commander droid's cammo skin won't show up and then the engineer B1 never has it's skin show up.
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