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1. FindEnemyDan - lua/entities/npc_awing_f/init.lua:599
2. unknown - lua/entities/npc_awing_f/init.lua:304
1. FindEnemyDan - lua/entities/npc_tie_fighter_h/init.lua:581
2. unknown - lua/entities/npc_tie_fighter_h/init.lua:292
1. FindEnemyDan - lua/entities/npc_xwing_f/init.lua:652
2. unknown - lua/entities/npc_xwing_f/init.lua:304
1. FindEnemyDan - lua/entities/npc_tie_bomber_h/init.lua:604
2. unknown - lua/entities/npc_tie_bomber_h/init.lua:295
1. Draw - lua/entities/xwing_missle.lua:148
2. unknown - gamemodes/base/entities/entities/base_anim.lua:50
- My TIE models do not explode, leaving the map cluttered with models
- Too many particles cause imense fps drops when ships explode
- It might have just looked that way but do ships only fire on the host while players are in ships themselfes?
- cant target npc ships while in other fighters (Personally I prefer it that way tho)
- Loads of lua erros
But again this is a great addon that will take over the front page Im sure!!
(edit: added more detail to bug description)
what do i need to do ?
Bugs
- Sometimes when spawning many ships they would get stuck in each other because they used identical paths.
- You probably know of this issue already in a more general sense, but when I spawned these npcs in the big hangar on my Star Destroyer map, they fly up instead of down into the large open hole. I suspect this has to do with the AI not quite getting tight spaces.
Suggestions
- Though it's great that these npcs work without air nodes. Maybe its still a good idea to have the npcs use air nodes as suggestions of where to go when they are present.
- When a ship takes aim of you its very hard to survive while flying in your own ship. Perhaps imperfect aim or a mechanic to lose the npc would work nice.
- When crashing into an npc with one of Liam's ships, your ship explodes but the npc does not. Might be cool if both get massive damage from such a collision.