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1. A faction tool so you could have rebel npc's be hostile instead of being an ally
2. A targeting system (not even sure if this is possible) where you can choose what the ship will target because in itself, the bombing runs from the tie bomber and hyena bomber are really valuable and good in themselves.
3. A speed tool to control how fast the NPC's go in the event that you want them to be hovering and defending or just going a little slower
4. A damage tool to control how much damage they do because for some servers, having the bombing runs doing a couple hundred damage might not work for them where troopers all normally have 100 hp.
Bomber payload: How many explosions they drop per bombing run.
Accuracy: Bullet spread.
Pilot aggression: A slider that decides if pilots will stay put or actively try to hunt down enemy pilots.
Pilot weapons: What surviving pilots are equipped with. Their sidearms aren't great even for fighting each other.
it would make events easier seeing as now they tend to target you
Either the Half-Life faction system (zombie, alien, combine, rebel) or your own faction system (empire, cis, rebel, republic)