Garry's Mod

Garry's Mod

Star Wars Starfighters/Transports/Cruiser NPCs [Outdated, Links to official in description]
kev675243  [developer] 21 Apr, 2018 @ 11:47am
Panel Coming Soon!
I have started to implement a panel section for this addon which will allow users to adjust settings for it. However I'm not sure what would be a setting worthy of showing up, so please let me know what you want to see in this section!
Last edited by kev675243; 25 Apr, 2018 @ 10:31pm
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Showing 1-15 of 17 comments
Scroonge 22 Apr, 2018 @ 7:17am 
Mostly 4 things:

1. A faction tool so you could have rebel npc's be hostile instead of being an ally

2. A targeting system (not even sure if this is possible) where you can choose what the ship will target because in itself, the bombing runs from the tie bomber and hyena bomber are really valuable and good in themselves.

3. A speed tool to control how fast the NPC's go in the event that you want them to be hovering and defending or just going a little slower

4. A damage tool to control how much damage they do because for some servers, having the bombing runs doing a couple hundred damage might not work for them where troopers all normally have 100 hp.
kev675243  [developer] 22 Apr, 2018 @ 11:18am 
Well I guess my phrasing was a bit off since I was referring to convar values to adjust the fighter stats, so for example, I can apply and custom health and damage options. Friendly and hostile versions will be out when I finalized their counterparts
Last edited by kev675243; 22 Apr, 2018 @ 11:19am
Susel 25 Apr, 2018 @ 10:17pm 
A tool that can make that the pilots die with the ship instead of going out of the ship.
Last edited by Susel; 25 Apr, 2018 @ 10:17pm
kev675243  [developer] 25 Apr, 2018 @ 10:30pm 
I'll add an option for it
Susel 8 May, 2018 @ 11:49am 
And to make the ships dissapear with the explosion, or just add it as a update
Susel 18 May, 2018 @ 9:26am 
When you'll make the bigger cruisers, make an option that those can spawn smaller ship and an option to set how much of them they spawn
Maybe you can get npc's for the addon and have options forwhich ship they attack and how they attack
Sneepster 20 Jun, 2018 @ 5:35pm 
A setting to adjust how many NPCs transports spawn.
Sneepster 20 Jun, 2018 @ 7:13pm 
And nothing about the panel, but you should be able to place something that makes a dropship beeline to the location, provided it's not under fire, drop the load, provide air support.
Normally Ky 21 Jun, 2018 @ 7:24am 
Stat adjustments are nice but it'd be good to add something like a node marker for faction transports to drop their troops. And since pilots and troops don't do much after exiting their ship, what about a rally point for them to get to if there's map nodes? Other than those two tools, here's my actual suggestions.

Bomber payload: How many explosions they drop per bombing run.
Accuracy: Bullet spread.
Pilot aggression: A slider that decides if pilots will stay put or actively try to hunt down enemy pilots.
Pilot weapons: What surviving pilots are equipped with. Their sidearms aren't great even for fighting each other.
Longshot133 26 Jun, 2018 @ 1:38pm 
Could you make the Addon compatable with the No Target tool
it would make events easier seeing as now they tend to target you
Sneepster 1 Jul, 2018 @ 10:40pm 
Altitude slider.
Longshot133 8 Oct, 2018 @ 11:22pm 
Is there a way you could make it so the star wars vehicles addon can auto target them? Just for the reason it gets hectic when there are more than one pilot vs the npcs
Normally Ky 10 Dec, 2018 @ 4:10pm 
A menu that allows you to choose what weapons transported troops carry.
luckjes112 5 May, 2019 @ 7:05am 
Ability to change factions.
Either the Half-Life faction system (zombie, alien, combine, rebel) or your own faction system (empire, cis, rebel, republic)
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