Space Engineers

Space Engineers

Rotary Airlock
Server Crases - Value cannot be null
Server crashing when trying to start with this mod. Even downloading it locally and copying it to server doesn't help.

2022-06-13 05:12:38.837 - Thread: 13 -> Downloading: Id = 1359954841, title = 'Rotary Airlock' 2022-06-13 05:12:39.025 - Thread: 34 -> Workshop item with id 1359954841 download finished. Result: k_EResultFail 2022-06-13 05:12:39.025 - Thread: 34 -> Workshop item with id 1359954841 download finished. Result: k_EResultFail 2022-06-13 05:12:39.030 - Thread: 34 -> Error during downloading: Fail 2022-06-13 05:12:39.034 - Thread: 13 -> Up to date mod: Id = 1359954841, title = 'Rotary Airlock' 2022-06-13 05:12:39.118 - Thread: 13 -> Mod download time: 11.09 seconds 2022-06-13 05:12:39.123 - Thread: 13 -> Downloading world mods - END 2022-06-13 05:12:39.128 - Thread: 32 -> Loading session: C:\ProgramData\SpaceEngineersDedicated\IGMS\Saves\StarSystem 2022-06-13 05:12:39.169 - Thread: 32 -> GC Memory: 68,702,296 B 2022-06-13 05:12:39.172 - Thread: 32 -> Process Memory: 313,118,720 B 2022-06-13 05:12:39.173 - Thread: 32 -> Experimental mode: Yes 2022-06-13 05:12:39.173 - Thread: 32 -> Experimental mode reason: ExperimentalMode, ProceduralDensity, MaxFloatingObjects, BlockLimitsEnabled, EnableSpectator, EnableIngameScripts, Mods 2022-06-13 05:12:39.178 - Thread: 32 -> Console compatibility: No 2022-06-13 05:12:40.802 - Thread: 32 -> MyScriptManager.LoadData() - START 2022-06-13 05:12:40.817 - Thread: 32 -> Error: Error during loading session:System.ArgumentNullException: Value cannot be null. Parameter name: path1 at System.IO.Path.Combine(String path1, String path2) at VRage.Game.MyModContext.Init(ModItem modItem) at VRage.Game.MyObjectBuilder_Checkpoint.ModItem.GetModContext() at Sandbox.Game.World.MyScriptManager.LoadData() at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) 2022-06-13 05:12:40.817 - Thread: 32 -> Exception while loading world: Value cannot be null. Parameter name: path1 2022-06-13 05:12:40.817 - Thread: 32 -> at System.IO.Path.Combine(String path1, String path2) at VRage.Game.MyModContext.Init(ModItem modItem) at VRage.Game.MyObjectBuilder_Checkpoint.ModItem.GetModContext() at Sandbox.Game.World.MyScriptManager.LoadData() at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.LoadDedicatedSession(String sessionPath, CancelToken cancelToken, Action afterLoad) at Sandbox.MySandboxGame.InitQuickLaunch() 2022-06-13 05:12:40.817 - Thread: 32 -> MySandboxGame.Initialize() - END 2022-06-13 05:12:40.819 - Thread: 32 -> Timer Frequency: 10000000 2022-06-13 05:12:40.819 - Thread: 32 -> Ticks per frame: 166667 2022-06-13 05:12:40.820 - Thread: 32 -> Exiting.. 2022-06-13 05:12:40.855 - Thread: 32 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2022-06-13 05:12:40.863 - Thread: 32 -> MySession::Unload START 2022-06-13 05:12:40.863 - Thread: 32 -> AutoSaveInMinutes: 5 2022-06-13 05:12:40.863 - Thread: 32 -> MySandboxGame.IsDedicated: True 2022-06-13 05:12:40.863 - Thread: 32 -> IsServer: True 2022-06-13 05:12:40.863 - Thread: 32 -> Autosave in unload 2022-06-13 05:12:40.875 - Thread: 32 -> Saving world - START 2022-06-13 05:12:40.875 - Thread: 32 -> Making world state snapshot. 2022-06-13 05:12:40.875 - Thread: 32 -> Before snapshot.: GC Memory: 342 B 2022-06-13 05:12:40.926 - Thread: 32 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.World.MySession.GetCheckpoint(String saveName, Boolean isClientRequest) at Sandbox.Game.World.MySession.Save(MySessionSnapshot& snapshot, String customSaveName) 2022-06-13 05:12:40.939 - Thread: 32 -> Network readers disposed 2022-06-13 05:12:41.145 - Thread: 32 -> Network readers disposed 2022-06-13 05:12:41.146 - Thread: 32 -> Logging off Steam... 2022-06-13 05:12:41.146 - Thread: 32 -> Shutting down server... 2022-06-13 05:12:41.494 - Thread: 32 -> Done 2022-06-13 05:12:41.496 - Thread: 32 -> MyDefinitionManager.PreloadDefinitions() - START 2022-06-13 05:12:41.508 - Thread: 32 -> Loading OffensiveWords definitions 2022-06-13 05:12:41.508 - Thread: 32 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2022-06-13 05:12:41.508 - Thread: 32 -> MyDefinitionManager.PreloadDefinitions() - END 2022-06-13 05:12:41.641 - Thread: 32 -> MySession::Unload END 2022-06-13 05:12:41.647 - Thread: 32 -> MySandboxGame.UnloadData() - START 2022-06-13 05:12:41.648 - Thread: 32 -> MySandboxGame.UnloadData() - END 2022-06-13 05:12:41.649 - Thread: 32 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 438712 allocated by heap 1600 allocated by debug 16777216 allocated by solver ------- 17217528 computed total 17217528 reported total Heap usage: 76752 (17%) unused in thread local freelists 146808 (33%) unused in main heap 215152 (49%) used in main heap ------- 438712 allocated by heap Peak usage: 360416 (59%) peak heap used (versus current) 0 ( 0%) peak solver used (versus available) 2022-06-13 05:12:41.695 - Thread: 32 -> Steam closed 2022-06-13 05:12:41.697 - Thread: 32 -> Log Closed