Total War: WARHAMMER II

Total War: WARHAMMER II

WsF' Vampire Bloodlines: Ordo Draconis (Temporarily AI only)
 This topic has been pinned, so it's probably important
Whysofurious  [developer] 13 Apr, 2018 @ 7:56am
Expected (?) F.A.Q and Compatibility
If you have any balancing suggestion, feel free to post it here.

Q: But this is not loreful! Blood Dragons would never be interested in holding territories
A: I know, and i somewhat agree with that, problem is that we have limitation and my modding skills and time are among them. Even if creating a new faction with the Framework Crynsos provided us is not too much difficult, the work around that faction might be huge and i don't have the time to delve too much into it.

Q: Anything about the roster and the presence/absence of some units
A: There is no official separate and unique roster for the blood dragons (since they used standard vampires units), so many units are made up by myself, without exaggerating or making unloreful monstruosities. Many informations on their units were taken by different sources like the official army books, the Warhammer Wiki, stuff like "Night's Dark Master", "Warhammer Expansions: Special Characters", and the official army Books (i checked from info from the 5th to 8th edtions).

Q: Why they don't have immune to vigour by default? They are vampires ecc.
A: I know, but there is a balance to consider, each LL as a red skill that focus on the vigour loss reducing (better than the bretonnian skill), i will no change that, the units are powerful enough.

Q: What are the Disciples? and why they look so different?
A: They are my most "made up" units. Basically there is a mention in the wiki of the first disciples of Abhorash, badasses even for a blood dragons. Since they are "elder" warriors/vampires i decide to give them a look of some older blood knights models from the Vampire Counts 6th Edition-->HERE[preview.ibb.co]

Q: Can you give them ranged units/ can you give the blood dragons units to the other factions?
A: No to both. Each of these request will brake the basic idea around this faction.

Q: Is this COMPATIBLE with [Insert-name-here] MOD?
A: As far as i can tell everything vanilla friendly will be compatible. Reskins works fine (except for the units listed in the features, blood knights reskin will apply on every unit tough), magic mods and units pack will work. Others Crynsos Unlocker-dependent mod works fine. Bigger overhaul or battles overhaul could work but surely this mod will not be balanced for them at least, i will advise against using (e.g.) Radious or SFO with this, the units will NOT be balanced. A fresh start is probably mandatory. As a reminder, be sure to check this troubleshooting guide: https://docs.google.com/document/d/13WhCMaeXeO8yi7X7vEIHA9_h-i6lXvclmC3bf2Z7U6Q/edit

Q: Can you make this COMPATIBLE with [Insert-name-here] MOD?
A: I cannot afford to make another version of the mod, and i don't have the time to do it, but if anyone want to create a compatibility submod, is most welcome. Just tell me and i will add a link to it here.

Q: Infos regarding Knights of Irrana and Mallobaude's Personal Guard
A:
Knights of Irrana: These group of Estalian knights was turned into Blood Knights by their master, who decide to follow Abhorash's principles instead of that of Myrmidia. Given there is only a line on them i have to rely on unofficial sources. The starting point of my research on a suitable appearance for them was their name. They came from the Irrana Mountains, so i searched everything on them, even flora and fauna for possible shield patterns. The result was a unit with estalian concept inspired by Cataph's work, with some "vampirish" elements like heads and cloacks (which also give them a mountainous belonging together with the lances). For the shield pattern i got inspired by the colours of the Kingdom of Eragona, to which most parts of the mountains belong to, and by some faunal/architectural/religious/economic elements of those mountains.

Mallobaude's Personal Knights: A unit of Blood Knights from Mousillon, personal knights of the Duke Mallobaude. This unit is listed on the wiki as "Knights of the Black Grail" (not to be confused with the Black Grail Knights who were resurrected Grail Knights), but to avoid lore problems and redundancy with other mods i named them that way. There is a lot of confusion on them even in the sources, with some overlappings with the Knights of the Bloody Grail and the Black Grail Knights. For their appearance i got inspired by them being "mysterious", and by the story of Mallobaude, who decide to freak out when he was a questing knight. It's probably a very fragile lore for a unit, but i liked them, i did research on them and i have messed a lot to get those helmet under that hood :P
Last edited by Whysofurious; 13 Apr, 2018 @ 8:11am
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Showing 1-7 of 7 comments
Coffeecoffee 13 Apr, 2018 @ 1:48pm 
I think it's a bit strange that Abhorash has less HP than a generic master necromancer o.O
It seems that all Lords and Hero units have less HP than they should.
Last edited by Coffeecoffee; 13 Apr, 2018 @ 2:14pm
Whysofurious  [developer] 14 Apr, 2018 @ 2:43am 
@Coffeecoffee fixed, thanks for reporting it, was an overlook on my side :)
Deathburger195 15 Apr, 2018 @ 1:01pm 
Quitely waiting for SFO compatability submod. I know that your not doing it. But for mods like this it ALWAYS comes lol
Whysofurious  [developer] 15 Apr, 2018 @ 1:09pm 
It will :P Flamboyant Schemer is gently working on it :)
Deathburger195 15 Apr, 2018 @ 1:21pm 
WOOOOOH! Always looking for more varied factions :). Mods are life.
Will-O-Maker07 2 Apr, 2020 @ 1:52pm 
Will there be a Radious compatibility submod?
jcubano2001 30 Apr, 2020 @ 8:14pm 
Hello Whysofurious - are the blook knight (foot mainly, cav also) supposed to be weak 1v1 against other top tier faction unit? For example my disciples lose easily to longbeards 1v1. They only win if hereo/lord or 2nd unit helps out. Thank you, great mod by the way. Have enjoyed playing with the VC once again.
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Showing 1-7 of 7 comments
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