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Well... it's not a big post but it was not a big problem !
So... if you can do something, do it
And i wanna end this by saying that it's a good work ! Keep going
Bye
Saddly there's a huge amount of things hardcoded to be altered with mods and archievements pretty sure are one of these.
I think RH made the trigger with counts instead by conditionals, so this "bug" could have happen with any other class mod as well.
Anyways, thank you for the support! It's nice reading this kind of comments with "funny accidents".
Isn't this rule type is supposed to be "hpabove" instead of "always"
This buff is related to the one after the healing, the HP related buffs are below to this buff.
Thank you anyways for commenting. If there's something else odd it could be useful to point it out as well!
after scowering through some of the files I now realise the hpabove idea was scrapped
There is little mess with campaign skills. It is ok?
1) If the skill is meant to end the turn after it misses, it does not.
2) Possibly impossible to fix, but: when using the skill and having it miss, it becomes impossible to select any other skills if using a controller to play. The game will let you choose skills after if you switch to mousing over them, but turns the controller input unreponsive.
@Wonderboy Wow
1) Her mark should not end her turn in any situation. If the stun makes effect should be applied in the next round (that's what the game does with stuns... it can't be changed atm by modding)
2) That's a fun fact what you have there, haha. Well, I think it can't be fixed with the current tools... just hope the Condena stop missing her hits from now on so you don't have to change the controller.
You need to check this problem. Thank you.
I can't fix the blue buffs, although I translated them into Russian in both files. The name of the skills translated.