Garry's Mod

Garry's Mod

NPC Groups
 This topic has been pinned, so it's probably important
V92  [developer] 15 Feb, 2019 @ 1:55am
The Feedback Loop
Post bugs, suggestions, and feedback here.

Guidelines:
  • Must not require any additional models/materials/sounds - outside the scope of this project, which is to add better/additional HL2 NPCs.
  • Must not be too similar to other groups currently included - ideas on how to improve/add upon pre-existing files welcome.
  • Don't be a jägoff if I shoot down your idea.
  • I will merge/delete other threads at my own discretion.
Last edited by V92; 23 Aug, 2022 @ 5:36pm
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Showing 1-15 of 31 comments
'Jin 外国人 23 Apr, 2019 @ 6:18am 
Add airwatch group with smart ai?
V92  [developer] 23 Apr, 2019 @ 11:23am 
Originally posted by .jam:
Add airwatch group with smart ai?

Not easily workable as maps would need proper air nodes. Most maps don't have them, and the maps that do usually have them done incorrectly, causing the helicopter or gunship to just float and spin.
'Jin 外国人 23 Apr, 2019 @ 7:44pm 
Awh.
Hey,how do you do the custom groups?
V92  [developer] 30 May, 2019 @ 12:45pm 
Originally posted by oH-Ho2:
Hey,how do you do the custom groups?
Copy the model path from the model you want to use by right-clicking the spawn icon. Use the console command to change the model for the custom groups.

There's a help string that'll pop up if you did it wrong giving an example.
Originally posted by V92:
Originally posted by oH-Ho2:
Hey,how do you do the custom groups?
Copy the model path from the model you want to use by right-clicking the spawn icon. Use the console command to change the model for the custom groups.

There's a help string that'll pop up if you did it wrong giving an example.
So, if I were to change the custom rebel squad to include a medic, would it work as a whole, as the others do?
Kpt. Medic 12 Jun, 2019 @ 6:42am 
RPG group (combine)
how about that
Not necessary an suggestion, but would very much appreciate you making sure that Hostle and Combine AI does not prioritizes you over other significant present threats in the area.
As of now, if they catch sight of you, they will practically ignore all other enemies and go for the player/s only.
Last edited by Рисуй Сьюка!; 24 Jul, 2019 @ 12:07pm
V92  [developer] 26 Jul, 2019 @ 7:58pm 
Originally posted by Blue Versus Red:
Not necessary an suggestion, but would very much appreciate you making sure that Hostle and Combine AI does not prioritizes you over other significant present threats in the area.
As of now, if they catch sight of you, they will practically ignore all other enemies and go for the player/s only.
I can try. Right now they're set using the NPC relationship values, so I can adjust them to make the player one number lower. To my knowledge, if the player is the same numeric value as another type of NPC, the player will take priority.

Originally posted by MTF unit 21:
RPG group (combine)
how about that

I'm not sure it'll work, but I'll give it a test and see.
Last edited by V92; 26 Jul, 2019 @ 7:59pm
V92  [developer] 5 Sep, 2019 @ 3:27am 
Anyone here who's asked for custom weapons as an option in the past, I might have something you're interested in.

https://i.imgur.com/ZDgn42H.jpg
Xor fo xob 26 Jan, 2020 @ 8:37am 
if it hasn't been requested, could you make episode 1-2 groups? if not, it's okay.
V92  [developer] 26 Jan, 2020 @ 10:38am 
Originally posted by Xor fo xob:
if it hasn't been requested, could you make episode 1-2 groups? if not, it's okay.

Pretty sure I have already. Did you even check?
Strider group, Like at the start of hl2 there is a strider guarded with an apc and a few CP's
Originally posted by V92:
Anyone here who's asked for custom weapons as an option in the past, I might have something you're interested in.

https://i.imgur.com/ZDgn42H.jpg
where's that
Canada 17 Jun, 2020 @ 12:00pm 
@V92 i don't know if you take suggestions, but if you were to make a elite free combine soilder group, you could name it "highway 17 fireteam"

since that's where you see groups of combine soldiers without the elites, in highway 17,

also could you add a damage multiplier option for each faction or unit, that would be great
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