Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

EELeague balance mod 1.0
Hagrit  [developer] 16 Apr, 2018 @ 3:04am
Changelog
Global changes/bug fixes:
Wall connector +1 los
You can no longer check tree selection circles in fog of war.
Earthquake and tornado now correctly damages towncenters under construction.
Engineers now gives +2 range to Onagers and Sitting tigers.
Techtree is now updated to show all techs with their correct price. (seriously alot of wrong numbers here 11)
Naval oxybeles bonus damage vs buildings reduced from +400% to +300%.
Boiling oil attack increased from 10 to 14.


Thanks to Callistonian:
Iron Wall and Orichalkos Wall icon names are fixed. (previously switched)
Fanatic unit holds his swords correctly. (previously sideways)
Black textures on Kastor Adult and Kastor Staff are fixed to show player color.
Regent's Poseidon statue icon has been fixed to show Theocrat
Regent now has the audio of a Greek hero.
The Regicide random map starts with a Citadel Center.
Regent, Danzhu, and Zhi can now carry relics properly (Danzhu carries his on his back)
Ugly black rectangle has been removed from Gaia's Summoning Tree.
Fixes invisible Chinese flag stands.

Note that some changes cant be applied in a mod:
Odin regeneration speed, Kronos time shift cost, Gaia building regeneration speed and lush range.

BALANCE CHANGES:

Greek changes:
Base favor gather rate increased from 0.125 to 0.131,
Zeus favor bonus reduced from 25 to 20%, see above.
Zeus Starting favor reduced from 15 to 10.
Hippolyta and Chiron do 10% more damage vs nidhogg.
Chiron track rating increased from 5 to 6, and speed increased from 5.3 to 5.5.
Pegasus pop cost reduced from 2 to 1.
Bolt effect vs SoO changed from 0.02 to 0.03, and vs nidhogg from 0.1 to 0.12.
Hetairoi cost reduced from 55 to 45 food, and 90 to 80 gold. Base damage increased from 8 to 8.5, and speed increased from 4.8 to 5.3.
Perseus Special hitpoints increased from 360 to 400, hack attack increased from 7 to 14, bonus vs myth units reduced from 10 to 5.
Gastraphetes cost reduced from 120 wood to 110, and 80 gold to 70.
Cyclops favor cost reduced from 20 to 18, speed increased from 3.5 to 3.8.
Sentinel Main Trackrating increased from 3.5 to 5.
Sentinel count increased from 4 to 5, distance from tc increased by 4.
The Argo Hero cost reduced from 250 to 200 wood, and 8 to 4 favor, bonus vs myth units reduced from +500% to +400%, speed increased from 4.8 to 6, Crush armor reduced from 20% to 15%.
The Argo is available in the Heroic age for Poseidon.
Poseidons Lure is now deletable.
Physician food cost changed to wood, 25% increased healing rate, and can now garrison in buildings.
Temple of healing favor cost reduced from 20 to 12.
Underworld pierce armor increased from 0.7 to 0.85.
Carcinos favor cost reduced from 20 to 15.
Lord of Horses cost reduced from 100-5 to 75-3, and train time reduced from 40 to 25.
Heavy + champion archers now give +2 range each to peltasts.
Trierarch gold cost reduced from 300 to 200 favor cost reduced from 25 to 15, and affects The Argo aswell.
Phobos Spear of panic now also affects Militia.
Medusa favor cost reduced from 32 to 28.
Polyphemus crush attack increased from 5 to 12.
Golden Apples now researchable in the Temple.
Poseidon's trade bonus increased from 10% to 15% better trade rates.
Poseidon's hippocampus now spawns as the dock builds.

Egyptian changes:
Khopesh Swordsman base hitpoints increased from 65 to 75.
Mercenary and Mercenary cavalry +1 second training time.
Catapult population cost increased from 3 to 4.
Serpent Wander distance increased from 4 to 8 for land serpents only.
Feet of the Jackal HP bonus increased from 50 to 75 on anubites.
Desert wind favor cost increased from 25 to 30.
Necropolis effect increased from +10% to +25% more favor.
Changed age 1 damage modifier on set animals from 0.3 to 0.65, gaining an attack in the archaic age again.
Sea turtle favor cost reduced from 20 to 15.
Leviathan favor cost reduced from 20 to 15.
Feral now also provides a 10% speed bonus to animals, aswell as give from 10% to 20% hp to animals.
Heavy + champion slingers now give +2 range each to slingers.
Axe of Vengeance 10% hack attack increased to 20%.
Slings of the Sun effect increased from +50% dmg to +75% dmg vs infantry.
Siege works cost increased from 25 to 75 gold.
Camelry food cost increased from 40 to 50.
New Kingdom Pharaoh's no longer have +1 more range compared to the original Pharaoh.
Scarab Pendant relic effect on Siege tower reduced from 100% to 50%.

Norse changes:
Bogsveigir train time reduced from 15 to 9.
Ulfsark + Starting ulf hp increased from 80 to 85, but Call of Valhalla and Berserkergang effect reduced from 20% to 15% (Same max total hp)
Fenris wolf pack bonus reduced from 20% to 18%
Ulfsark and Ulfsark Starting dock build speed increased from 0.75 to 0.88.
Kraken favor cost reduced from 25 to 20.
Einherjar Speed increased from 3.0 to 3.8.
Walking woods removed flags : NotCommandable and Wanders. (controllable)
Walking woods crush damage reduced from 30 to 15, and hitpoints reduced from 300 to 250.
Ring Giver research time reduced from 40 to 20 seconds.
Odin regeneration bonus increased from 0.08 to 0.15.
Battle Boar Speed reduced from 5.3 to 5.
Safeguard can now be researched in the Tower.
Undermine damage increased from 25 to 30 crush.
Axe of Muspell cost reduced from 100 wood 250 gold 10 favor, to 100 wood 100 gold 10 favor.
Axe of Muspell train time reduced from 40 to 20.
Fenris wolves boost range increased from 25 to 30.
Bravery bonus damage vs buildings increased from 100% to 125%.
Removed archer line for norse, bogsveigir now benefit from the infantry line.

Atlantean changes:
Onagers Crush damage increased from 12 to 13.
Argus Hitpoints increased from 400 to 550.
Satyr pierce attack increased from 12 to 20, and special pierce attack increased from 22 to 27.
Lance of Stone bonus vs buildings reduced from 200% to 175%.
Walls no longer cost 50% more for atlanteans.
Time shift cost reduced from 75 to 75 wood for Towers and Palaces.
Gaia lush max range increased by 2, buff was supposed to be in the old patch but didnt go through.
Rheias Gift effect increased from 25% to 50%, Secrets of the Titans remains 25%.
Carnivora land +100 HP, and -2 second recharge time on their special attack.
Automaton HP inceased from 200 to 250.
Man O War favor cost reduced from 25 to 15.
Servant favor cost reduced from 15 to 12.
Deconstruction gains 1 more recharge.
Kronos Myth units(not titan) and siege units/ships gain 10% speed boost.
Heavy and Champion archers now give a +2 range to Turma.
Atlantean Hero citizens pop cost reduced from 4 to 3, and favor cost reduced from 3 to 2.
Gaia building regeneration increased from 1 hp/s to 2 hp/s.
Io guardian cost reduced from 25 to 15 favor, and decreases the recharge time of argus further from -20% to -40%.
Mirror tower cost reduced from 300/150/5 wood/gold/favor to 250/100/3.
Channels cost changed from 25 food 100 gold 10 favor to 100 gold 5 favor.
Bite of the Shark, Weightless Mace and Volcanic Forge have been added to the Armory.
Atlantean Heroes are now affected by lemurian descendants.
Chaos now always hits 4 humans and 1 myth unit, rather than 3-4 human and 0-1 myth unit. (change wasnt fully implemented in previous patch)
Focus now also gives a 20% hack attack bonus, aswell as a 15% HP bonus to oracle heroes.
Cheiroballista now benefit from armory upgrades.

Chinese changes:
Removed Jade mine gather rate on Villager Chinese.
fire lance, crush damage increased 10 to 12, Shennongs AoE range for pierce/crush reduced from 3 to 2, damagebonus vs building removed.
Fire lance Speed reduced from 4 to 3.6.
Fire lancers are now countered by counter archers, and their pierce attack is now affected by the weapon armory upgrades.
Burning pitch gives 25% crush damage to fire lance instead of bonus damage vs buildings.
Fire lance pierce attack reduced from 8 to 6.5.
Chinese monk converiton rate on humans nerfed from 6-9 to 10-11 seconds, and their convertion range decreased from 15 to 11.
Chinese Monks can no longer convert frozen units.
Monks can now pick up relics, and target civillian units with their normal attack.
shennong sitting tiger bonus damage vs building increased from 300% to 320%. (+5% dmg)
catapthract bonus damage vs hersir, ulfsark, huskarl and throwing axeman reduced from 3x to 2.5x. 100% bonus vs Siege Weapons added.
Earth dragon HP reduced to 2500 from 5000, and lifespan reduced from 180 to 90. Recharge time reduced from 3 to 2 minutes.
Earth Dragon obstruction radius increased from 0.99 to 2.6, so that melee units have an easier time attacking the dragon.
Halberdier Food cost increased from 40 to 50. Bonus vs cavalry reduced from 30% to 10%.
Chu ko nu range reduced from 16 to 14.
Immortal HP increased from 130 to 160.
Immortals can now be frozen with frost.
Scout cavalry hack attack reduced from 7 to 6. bonus damage added vs archer, 30%.
Scout cavalry train time increased from 12 to 15 seconds, and speed reduced to 5.75.
mounted archer pierce damage reduced from 7 to 5. bonus damage increased from 100% to 200%.
Jiangshi favor cost increased from 20 to 25, ability cooldown increased from 12 to 16.
Vermillion bird HP reduced from 700 to 600.
White Tiger favor cost reduced from 30 to 27, hack damage increased from 20 to 30.
Qilin favor cost reduced from 18 to 14.
Heavy and Champion war academy bonus is incorrect, now halberdiers gain the 10-15-20% line HP boost instead of Chu ko nu.
Heavenly Fire Favor cost reduced from 50 to 40, and gold cost reduced from 500 to 400.
Tusk of the Iron Boar no longer affects mounted archers twice.
Build TC Faster Tech now also affects Chinese villagers, for the Nomad map.
War Chariots now gain a 25% bonus damage vs archers.
Chinese Generals now get affected by Castle line upgrades, and have their cost reduced from 200-200 to 180-140 food/gold.
Chinese Immortals can now only be built after a temple is finished.
Dragon Turtle now has a x2 bonus damage vs myth unit on regular and special attack.
Great flood persistent damage increased from 2.5 to 7.5 hack, and 1.25 to 3.75 crush. Increased its normal crush damage from 100 to 125.
Great flood increased maximum damage on human units from 1500 to 3500, and on buildings from 12000 to 15000, and damage on allys reduced in half of what it was.
Great flood now does double damage on town centers and Citadel Centers.
Uproots now have a 50 second lifespan added. Permanent line of sight on GP location fixed.
Smaller uproots now do less damage compared to their larger counterparts.
1x1 10, 2x2 15, 3x3 20, 4x4, 25, 5x5 30, 6x6-8x8 40 hack damage per second in a range of 7. (6x6-8x8 isnt used)
Uproots now also applys on Manor, Economic Guild, Armory, Market, Garden, Mining Camp, Storage Pit, Lumber Camp, Storehouse and Granary.
Reduced first garden cost to 25-25-25, second garden cost to 40-40-40 and 3rd and upwards garden cost to 60-60-60.
Barrage now does 100% bonus damage to ships.
Levy/conscript castle upgrades now also affect the general.
Immortals now do -75% damage in archaic age compared to -90%.

MAP CHANGES:
The goal i was aiming for here, was to make the maps less alike to eachother, wile maintaining as much balance as possible.
I've made the amount of hunt in certain maps abit more varying, and low hunt maps are abit more low hunt.
I've also made all the maps in the random map pool compatible with the Giant map size.

TEAM MIGRATION+VINLANDSAGA
Chinese transport ship added.

SUDDEN DEATH
Fixed an issue of cliffs deleting towers/tents