Counter-Strike 2

Counter-Strike 2

Dust
StevenEven 22 Apr, 2018 @ 12:03pm
Feedback
Here;s some feedback for the map, I really like it mostly, respect for the creator :D

-The alternate route into A site feels unnesesary, the removed cover in A already maeks it hard for Ct's defending, when I found out somone has actually made a dusst remake with new dust 2 models I really hoped it is going to stay the lame in terms of layout, with just smaller adjustements that you also did. So in order to not waste your work, I suggest the following: remove boxes that allow to get up on that balcony and add railings on teh A site part of that balcony, and clip the part off, this way, that part of the map can be used for easy grendades into A site, but not for actually entering the site itself

Other, more minor things:

-the missing door on the double doors feels weird, I'd say remove the other door too, you anyway have boxes in that that place
- the box on catwalk feels cluncy and makes little sense to stay there, I would rather like it removed to get the smooth angle
- the extra cover when entering tunnels as a T is unnesesary and cramps up the place, I don;t think it's needed

- IMPORTANT:

-the map is using a Nav mesh file of an older version, try generating one again, BUT beaware: the current nav mesh has some tiles out of the playable area; when I tried to generate a mesh it also made some for the unplayable places, I don't know why
- is there any possibilty you can fix the bug where CT bots are afk ?

GOOD THINGS I OBSERVED:

- I really like how you made this actually look like it was made by valve, really well done on putting all the graphics in the right place
- very good cliping, the whole map felt very smooth
- I really like how you made some windows in the tunnels that allow both teams to trow grenades trough