Delver
Zelda: Return to the Past
Superbusyrobot  [developer] 2 Jun, 2018 @ 3:11pm
Suggestions
If you have any ideas for future updates to the mod, like monsters, items, or areas you'd like to see, and things along those lines, feel free to post them here. :)
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Showing 1-7 of 7 comments
Lux 17 May, 2021 @ 4:26pm 
Fixing the looping of the added songs would be nice.
Dr. Ravenson 28 Oct, 2021 @ 6:32pm 
Doing a bit of necro, but YES! Making the songs loop better would be so great
Kanano 2 Nov, 2021 @ 11:47pm 
I agree. Some songs don't loop well due to the intro bit and that's understandable. However, songs like Tail Cave can definitely be looped better.
Superbusyrobot  [developer] 6 Nov, 2021 @ 9:37am 
Yeah, I agree with you all. But the best I could probably do is apply a fade-out to the end of the tracks or something.

Unfortunately Delver doesn't really give me the option to make song intros lead into loops for the rest of the song because you can't set the point that the end of the song loops back to. It always loops back to the beginning.
Lux 20 Nov, 2021 @ 8:14am 
Might be a stretch but adding a low health sound would be nice.
The vanilla "lowering volume" is extremely subtle.
Kanano 7 Dec, 2021 @ 12:56am 
I'm currently building a spreadsheet of all the items in the game (worth noting at least), and what they do, how they work, and the like. I've got some good data on all the rods mostly, and how armor values are added to your actual stats, but some of it still needs more testing.

As an example: I found that certain rods fire in certain ways, which also seem to apply to some bosses as well. I like to call it the "Shotgun effect". Facing East/West gives it a open spread, but facing North/South gives it a more horizontal spread. The more North/South you face, the more horizontal it gets.

Edit: Here's the sheet in progress. I'll be tweaking it more over time as I play more.
https://docs.google.com/spreadsheets/d/1uoIi8j7G2ibf-mh089TnWlTvwn0v-lkKYTQgpvncO90/edit?usp=sharing
Last edited by Kanano; 8 Dec, 2021 @ 2:49am
Kanano 7 Dec, 2021 @ 1:04am 
Originally posted by Superbusyrobot:
Yeah, I agree with you all. But the best I could probably do is apply a fade-out to the end of the tracks or something.

Unfortunately Delver doesn't really give me the option to make song intros lead into loops for the rest of the song because you can't set the point that the end of the song loops back to. It always loops back to the beginning.
This is a fair point. For songs with a special intro, it's impossible to loop it properly, and that's a loss we'll have to take. As for other songs like Tail Cave (for the Ruins), this has a perfectly looping song and doesn't need any fade outs and stuff. I think one of the songs you added in actually does this loop properly but I can't recall which it is. I can look into pulling a list of songs that have a perfect loop and what doesn't.

Also, I know that Nayru singing the Ballad of the Wind Fish in the Camp isn't part of the music and is instead a sound effect. Is it possible to loop this without a fade out as well?

Also also, some songs are BLARINGLY loud. Color Dungeon (LA:DX, (Crypt in here)) comes to mind as well as a few others. Same goes for the crushers in the Pyramid, and I've had to adjust my sound settings for my stream because of the headphone users lol. Dunno if there's a way to edit the volume of the songs in Delver, or maybe update the songs to have a lower volume, then add it into the pack. I can also get a list of these songs/sounds as I do another stream (tomorrow maybe) and do some savescumming for stats for the spreadsheet.
Last edited by Kanano; 7 Dec, 2021 @ 6:07pm
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