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Unfortunately Delver doesn't really give me the option to make song intros lead into loops for the rest of the song because you can't set the point that the end of the song loops back to. It always loops back to the beginning.
The vanilla "lowering volume" is extremely subtle.
As an example: I found that certain rods fire in certain ways, which also seem to apply to some bosses as well. I like to call it the "Shotgun effect". Facing East/West gives it a open spread, but facing North/South gives it a more horizontal spread. The more North/South you face, the more horizontal it gets.
Edit: Here's the sheet in progress. I'll be tweaking it more over time as I play more.
https://docs.google.com/spreadsheets/d/1uoIi8j7G2ibf-mh089TnWlTvwn0v-lkKYTQgpvncO90/edit?usp=sharing
Also, I know that Nayru singing the Ballad of the Wind Fish in the Camp isn't part of the music and is instead a sound effect. Is it possible to loop this without a fade out as well?
Also also, some songs are BLARINGLY loud. Color Dungeon (LA:DX, (Crypt in here)) comes to mind as well as a few others. Same goes for the crushers in the Pyramid, and I've had to adjust my sound settings for my stream because of the headphone users lol. Dunno if there's a way to edit the volume of the songs in Delver, or maybe update the songs to have a lower volume, then add it into the pack. I can also get a list of these songs/sounds as I do another stream (tomorrow maybe) and do some savescumming for stats for the spreadsheet.