Torchlight II

Torchlight II

SynergiesMOD (v.1375)
 Topik ini telah disematkan, kemungkinan topiknya penting
Salan  [pengembang] 13 Jan 2020 @ 1:23pm
What changes do you wish to see on vanilla classes?
This is a discussion I was having on the forums before they disappeared (they were backedup and may come back actually..)

What changes would you like to see in the vanilla classes to make them less 1 dimensional?
My goal with Synergies classes is to allow each tree to be useful throughout the game, early, and late. A lot of things in the Vanilla builds don't work so well with synergies as they become underwhelming and don't scale well.

Leave any considerations you would like me to consider here.
< >
Menampilkan 1-10 dari 10 komentar
Axcelon 29 Feb 2020 @ 6:10pm 
give glive landers more things to do than cast debuffs and throw glives over and over, same with shotgunne landers and the lack of AOE skills.

engi needs a melee skill thats good enough to rival emberquake since all melee builds end up being about spamming emberquake and forcefield
Ishiga 6 Mar 2020 @ 12:02am 
Aw man, I thought the mod died entirely when the forums collapsed, Gosh, I'm glad you're still about it.

I'm so rusty with this title I don't know if I can offer any input here but I'd like a dual-pistol outlander to be something not inherently proc-based. I need to get my legs back to be able to suggest other stuff.
19 Mar 2020 @ 11:24am 
I would love if the stash was a scrolling stash that could be sorted , stash is separate pages, shared stash is always scrolling. Stash can sort, shared stash can't. Would like to see behavior of both combined so we have best of both worlds and invetory is easy to manage

would be nice if also invetory of character could scroll instead and sort all items not just per page.
Are there any plans to have skill types build off of each other based on which ones you chose in a tree? Maybe if you get two skills to the 5 10 15 thresholds they change slightly? Maybe Thunder Locus could cast a light version of Death's Bounty? Just a thought. I feel like this type of thing could give reason for people to try out different types of builds.
ARVIN 30 Agu 2020 @ 11:35pm 
Do you have a pinned discussion for Bug Reporting?
Meclodar 18 Des 2020 @ 5:22am 
Plz update the Engeneer pets so they pose a viable build option. Making one combat minion permanent would be great too!
Salan  [pengembang] 22 Jan 2021 @ 4:46pm 
i'll be looking through some of these suggestions to see what I can do to help
Meclodar 21 Mar 2021 @ 7:12am 
Nice :)
DreadMaw 27 Apr 2021 @ 3:56pm 
I know this is alil old BUT....i honestly would only ask that maybe we could work threw the bugs or incomplete things we already have to get a good solid line up and then we could add more. Paladins still not really done, necro doesnt really have enough dps. But all and all i love the mod and feel that adding these extra classes took a old game and made it WAY better! :)
Tassel 31 Jul 2021 @ 2:31am 
@Salan, can you please have a look and bug fix the Paladin's Aura of Divinity? On full charge debuff doesn't add up but overwrite with lower amount
< >
Menampilkan 1-10 dari 10 komentar
Per halaman: 1530 50