Counter-Strike 2

Counter-Strike 2

VENOM ( Greybox )
 This topic has been pinned, so it's probably important
Jonny 5  [developer] 16 Apr, 2018 @ 12:29pm
Balance and Depth
Please let me know your thoughts on improving the balance and depth of VENOM. It is meant to be a straightforward design, but would love to add a little more complexity. I would love to hear your thoughts! Cheers!
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Showing 1-7 of 7 comments
auf friedersehen 17 Apr, 2018 @ 8:23am 
maybe make the glass on b real when u ct
boboSeklo 17 Apr, 2018 @ 2:17pm 
On Terrorist side on the way to B, it would be cool and useful to have the double doors less thick so players can wall bang through (shoot through the door) to combat campers in various areas.
Last edited by boboSeklo; 17 Apr, 2018 @ 2:17pm
Agriculture 18 Apr, 2018 @ 3:20am 
Beautiful, honestly beautiful, even with just the dev textures this will be great once you've textured it and finished up and balanced and gameplay. From what I can see infront of me you've obviously put alot of time and effort into making this map great.
I don't have any real problems with it, it's well optimized, some areas could be tweaked but they're no problem. Every site has multiple entrances and it's a nice open map, this would be great for comp in my opinion, although, it's inside alot and i've always enjoyed open maps with smokes that could be used in amazing ways and with the insane distances they could travel, but for a map like this, you don't need it, it makes it easy to rotate with it's many routes and onlt took me so many minutes to pick up although I assume I may have missed a few things.
B dosn't seem to CT or T sided, nor does A.
The pipe in the wall is the first thing I looked to for molying and smoking, sadly tho, I found a clip that was on the inside of the pipe (this is on the wall in A) and I would love for nades to be throwable through this to make for some great coordinated retakes or pushes.

Great job dude, I really want to see this finished, Have A Good One!
Huvaligen 18 Apr, 2018 @ 7:58am 
Imo maybe a bit too much cover. Have only ran around the map, not playtested it with other players but there seems to be a lot of spots to clear at almost every location. Other than that it feels like this map could turn out awsome! :D
опри вет
Jonny 5  [developer] 19 Apr, 2018 @ 12:50pm 
Hey Guiliemann, can you specify which glass you mean? Thank you!

OogalyBoogaly, this is a great suggestion, thank you!

Jarvo, Thank you so much for the kind words. I will fix the vent smoke into A! Cheers!

Huvaligen, thank you! I will work on tuning the cover and removing the unnecessary!
Agriculture 3 Oct, 2018 @ 2:26am 
I've created a spreadsheet of all the timings on the map and would love to work with on this spreadsheet, I will coninue to update it. My next goal is to add useful smokes and flashes to the sheet as well as any improvments and bug fixes, think of it as an in depth guide on the very specifics of your map, keep up the good work and tell me when you want the link.
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