Call of Duty: Black Ops III

Call of Duty: Black Ops III

CATACLYSM
 This topic has been pinned, so it's probably important
Psh (I haZzZ RabieZ)  [developer] 17 Apr, 2018 @ 7:27pm
Facts (QNA)
Q. How do I get to PAP?
A. The PAP room is unlocked after completing the first EE step.

Q. How does power work?
A. There is a main power switch that controls the power to all the other, then you'll need to turn on local power stations for the perk that is near it.

Q. First EE step hint?
A. Hitting the panels in the proper order, which is the same every game! Hitting a wrong panel resets them all.

Q. Why is the DL so big if it says it is so small?
A. Steam is weird, the DL size should be ~4.6gb.

Q. Are the Soul Chests bugged?
A. Occasionally some of the chests won't spawn the FX after a zombie dies. The chests are still working and counting zombies. You know when a chest is finished when a powerup spawns and you hear a distinct sound play.

Q. Perk limit?
A. Starts out at 4. Increase by one for every 4 Targets found.

Q. Why isn't the map bigger?
A. I hit several limits.

Q. Why are the shadow quality low?
A. I would need a 4080 TIX+TIII to be able to compile shadows.

Other things to note.
- Doing the panel step opens all the debris in the map.
- You will find most of the craftables on tables/racks/benchs.
- The Teleporting Skeleton zombie has some unique properties. Due to the spawning mechanics it can combine with any other AI. By doing this it's health it amplified by the amount of both the Skeleton AI and the AI it mimics leading to some very tough enemies with multiple abilities.





Last edited by Psh (I haZzZ RabieZ); 19 Apr, 2018 @ 1:04am
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Showing 1-2 of 2 comments
Monkeyzon 18 Apr, 2018 @ 10:40am 
The code 123456 didn't work for our game, we eventually got 641253 and that did work
(THIS MAY BE PATCHED LATER)
Solacex 2 Jul, 2018 @ 5:20pm 
Doing the panel step didn't clear all the debris.
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Showing 1-2 of 2 comments
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