Torchlight II

Torchlight II

Theolentist Class (v.2757)
 This topic has been pinned, so it's probably important
Sarcopha-Guy  [developer] 11 Apr, 2013 @ 6:06am
Player Feedback: Bugs and Glitches
Please post bugs and glitches you encounter here. Details such as whether you were running any additional mods and other specifics are very helpful.
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Showing 1-15 of 78 comments
lee_nicholson 11 Apr, 2013 @ 8:14am 
Mate im loving the class , it well thought out and very enjoyible hopefully you will keep it this way i think there is a glich with the spell lucent beam it doesnt use any mana but the class is very good talk to salan and get it on the sys mod mate its banging
Gatto Grasso 11 Apr, 2013 @ 3:23pm 
I have noticed a small bug, when I put items in my pet’s inventory they are invisible. I also can only shift-click them into the pet's inventory I can't drag and drop. The inventory does show up when you go to town and sell, and the pet can still sell the items when you send it to town. It could just be a mod interference since I do have a bunch installed, but just thought I'd say something.
ProdigyAlmighty 12 Apr, 2013 @ 5:22am 
Hey man, wanted to say that I really like this class (it's a bit silly-overpowered, but in Synergies mod it's a bit more balanced :P ). I noticed something in the Physics tree; Atomic Blessing claims that it increases with character level, but it isn't. At the moment it's stuck at 34/3s, which is the base level 1 rank 1 value. Also, adding more points doesn't seem to increase it either. That's the only thing I've noticed so far; keep up the good work!
ProdigyAlmighty 12 Apr, 2013 @ 6:02am 
Slight amendment: adding more points does increase the health regen from Atomic Blessing, but the tooltip does not reflect this. Level scaling, however, is still not working. Thanks again!
Bule 12 Apr, 2013 @ 8:32am 
When I attempted to add more STR into my stats, it kept crashing me. I will using the synergies mods when doing so. I didnt try to add points into any other stats to see if it crashed me.
Proto 12 Apr, 2013 @ 9:34am 
Same glitch as Bule also playing Synergies. This is the first character to crash when I try to add STR. I think it has something to do with the %DEX as STR passive, but I dunno.
Hellshake Yano 12 Apr, 2013 @ 4:55pm 
Originally posted by lee_nicholson:
Mate im loving the class , it well thought out and very enjoyible hopefully you will keep it this way i think there is a glich with the spell lucent beam it doesnt use any mana but the class is very good talk to salan and get it on the sys mod mate its banging
The skill describes it as taking mana to launch but no mana to sustain.

As for my own feedback, I've noticed buffs appearing that would seem to be related to passives I don't have. (I noticed godspeed's effect among them)
Is this part of the Divine Intervention aspect of the charge bar perhaps?
I haven't played past level 5 or 6, but I thought I'd mention it, just in case it is a bug. Also if you could describe the effects of Divine Intervention in detail somewhere, that would be very nice. Great class so far, very fun. :)

EDIT: Upon further investigation I think it's safe to conclude that the buffs are appearing due to Divine Intervention, rather than a bug. (The godspeed effect was labeled "Divine Godspeed" and everything else was "Divine Something" as well.
Last edited by Hellshake Yano; 12 Apr, 2013 @ 5:19pm
Theo =UwU= 12 Apr, 2013 @ 10:49pm 
Originally posted by lee_nicholson:
Mate im loving the class , it well thought out and very enjoyible hopefully you will keep it this way i think there is a glich with the spell lucent beam it doesnt use any mana but the class is very good talk to salan and get it on the sys mod mate its banging

That's not a glitch. Read the description.
Tianmaru 13 Apr, 2013 @ 4:35am 
This class is awesome, thank you very much!!! \(^.^)/
But Holy Vector doesn't work and I think, this first Kamehameha-technic is overpowered, less damage or mana costs while using it would fix it. I could choose and use the one skill where you regain health if you hit something, although I haven't the skill and there was written, it wasn't implemented yet. Also one skill picture is a bit colored, even I haven't this skill. Anyway, thank you for this mod and sorry for my misstakes ;D
Sarcopha-Guy  [developer] 13 Apr, 2013 @ 5:54am 
Thanks for the posts so far everyone! I'll try to reply to what I can answer at the moment.

RE: Lucent Beam costs no mana. This is an intentional feature of the spell (for now). I am still debating whether it will be set up this way in the final version.

RE: Pet inventories. I can't think of anything in the Theol class that edits pets directly (there is one spell that puts an Affix on them, but that isn't any more invasive than say, Force Field). Are you using other mods that could cause this?

RE: Atomic Blessing triggering when teleporting even with no ranks in AB. I think in the next build this is fixed. There is a similar issue though with Godspeed I haven't been able to resolve. In both cases, you actually don't get any benefits, the icon just shows up.

RE: Strength crashing the game when paired with Synergies. I tried to recreate this with Synergies installed and couldn't get it to work. Can you provide a step-by-step for how to recreate the bug in a new character, or is it limited to only a specific character?

RE: Conductive Strike showing up when you put points in a different power. I still haven't figured out what is causing this. If you figure out which spell is causing CS to show up in your bar can you please post?

Thanks for taking the time to post everyone. These bug reports are very helpul.

Egelis 13 Apr, 2013 @ 5:55am 
Originally posted by Dorkable:
I have noticed a small bug, when I put items in my pet’s inventory they are invisible. I also can only shift-click them into the pet's inventory I can't drag and drop. The inventory does show up when you go to town and sell, and the pet can still sell the items when you send it to town. It could just be a mod interference since I do have a bunch installed, but just thought I'd say something.
i havent got this mod installed yet but i have this bug where inv just wont show up what mods u running?
Sarcopha-Guy  [developer] 13 Apr, 2013 @ 6:00am 
Responding to a question about Lucent Beam getting "stuck" on enemies from the comments section:

This an unfortunate feature of Torchlight 2's combat engine that I am not sure I can fix. You'll notice the Embermage spell Arc Beam has the same issue. Torchlight 2 uses a "sticky targetting" feature that causes the mouse to lock onto enemies. Despite trying, I have not found a way to disable it within a power yet. However, I do have a workaround in mind I plan to test soon. Fingers crossed that it works.
CubicalLord 13 Apr, 2013 @ 7:19am 
Love the class but can't play it with SynergiesMod now. Was working just fine till yesterday and now my game just crashes everytime I try to load it with SynergiesMod but loads fine if I don't use it.
Sarcopha-Guy  [developer] 13 Apr, 2013 @ 7:27am 
PodMaster--there was a TL2 update two days ago or so. Did you update the core game to the new version?
Tianmaru 13 Apr, 2013 @ 7:55am 
Dear Squid Pro Quo,
think I get what the reason for conductive strike is. I skilled my character like I did before, but now, I didn't get Conductive Strike. Then I cklicked just for fun on conductive Strike in the Skill menu, and then I could choose it. I will checking this.
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