Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for my own feedback, I've noticed buffs appearing that would seem to be related to passives I don't have. (I noticed godspeed's effect among them)
Is this part of the Divine Intervention aspect of the charge bar perhaps?
I haven't played past level 5 or 6, but I thought I'd mention it, just in case it is a bug. Also if you could describe the effects of Divine Intervention in detail somewhere, that would be very nice. Great class so far, very fun. :)
EDIT: Upon further investigation I think it's safe to conclude that the buffs are appearing due to Divine Intervention, rather than a bug. (The godspeed effect was labeled "Divine Godspeed" and everything else was "Divine Something" as well.
That's not a glitch. Read the description.
But Holy Vector doesn't work and I think, this first Kamehameha-technic is overpowered, less damage or mana costs while using it would fix it. I could choose and use the one skill where you regain health if you hit something, although I haven't the skill and there was written, it wasn't implemented yet. Also one skill picture is a bit colored, even I haven't this skill. Anyway, thank you for this mod and sorry for my misstakes ;D
RE: Lucent Beam costs no mana. This is an intentional feature of the spell (for now). I am still debating whether it will be set up this way in the final version.
RE: Pet inventories. I can't think of anything in the Theol class that edits pets directly (there is one spell that puts an Affix on them, but that isn't any more invasive than say, Force Field). Are you using other mods that could cause this?
RE: Atomic Blessing triggering when teleporting even with no ranks in AB. I think in the next build this is fixed. There is a similar issue though with Godspeed I haven't been able to resolve. In both cases, you actually don't get any benefits, the icon just shows up.
RE: Strength crashing the game when paired with Synergies. I tried to recreate this with Synergies installed and couldn't get it to work. Can you provide a step-by-step for how to recreate the bug in a new character, or is it limited to only a specific character?
RE: Conductive Strike showing up when you put points in a different power. I still haven't figured out what is causing this. If you figure out which spell is causing CS to show up in your bar can you please post?
Thanks for taking the time to post everyone. These bug reports are very helpul.
This an unfortunate feature of Torchlight 2's combat engine that I am not sure I can fix. You'll notice the Embermage spell Arc Beam has the same issue. Torchlight 2 uses a "sticky targetting" feature that causes the mouse to lock onto enemies. Despite trying, I have not found a way to disable it within a power yet. However, I do have a workaround in mind I plan to test soon. Fingers crossed that it works.
think I get what the reason for conductive strike is. I skilled my character like I did before, but now, I didn't get Conductive Strike. Then I cklicked just for fun on conductive Strike in the Skill menu, and then I could choose it. I will checking this.