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I've just recently added the sun/moon/clouds, but I've opted to leave stars out. I feel the pitch blackness of night is supposed to feel dark and empty. I think even adding a moon was pushing it.
(and also adding a sheet of stars just would not work well in the 3D space of don't starve, for technical reasons. "looking up" in general just does... very bad things in this game's engine)
We can see a lot of clouds in the last secconds of the Hamlet trailer.
Also a lot of sky in the Reign of Giants trailer (including moon in 0:43).
In the Shipwrecked trailer there's kind of nothing in the sky :/ buy we can see how it looks on the volcano.
Also a big sun in the Don't Starve Together Launch Trailer.
Yea, the clouds in this build are pretty ugly. I actually tried to base them off of the style they use in the shipwrecked trailer, but apart from my bad artwork, there are many technical reasons behind the reason the clouds look so bad.
Clouds any wider than the tiny ones I have in there now are very disorienting as you move your camera to the side, as the way the engine orients them to always face you makes it seem like they suddenly rush up close to you as you turn away from them.
The outlines and border of anything that has to shift in and out of transparency look horibly pixilated, and sometimes even just blend into solid colors, and worsen even more when aligned with other semi-transparent objects in the distance. (this is why maxwell's shadow clones look so strangely pixilated)
These bugs are all part of the actual don't starve engine that modders don't have access to, so we can't make changes to try and fix them.
I tried many other versions of clouds with different styles of outlines, but in the end, the ones I chose worked the best with the engine.
The full moon sprite is based on the RoG box art, and is probably the best part of the skybox update, but you only ever see it on full moons.