Team Fortress 2

Team Fortress 2

Oasis
Some issues.
1. There are too many choke points! It seems that after every capture area there is a small choke, and the outside area just before the final indoor push is horrendous. You need to make these areas more open and give BLU more opportunities to attack RED.
2. The bridge area in the clearing just after the second checkpoint is a bit too scout friendly and has too many healthpacks. You don't want to encourage poor gamesense and make things too easy by having too manu healthpacks. You also want to make sure that every class has a place to shine, so make the bridge wider to accomodate everyone.
3. The engineer spots are a bit weird. There are few places where BLU can actually take out the RED sentry, and this ties in with 1. You simply need to provide more opportunities for BLU.

Anyway, great map, but there are just a few issues. I love the aesthetic, it nicely combines the Norman Rockwell TF style with a Dusty, Egypt feel.
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Showing 1-4 of 4 comments
Ummm
Carl 23 Apr, 2018 @ 8:50am 
Originally posted by Yarely-chan ( ˘ ³˘)♥:
Ummm
Yes
jaradunscombe 9 May, 2018 @ 5:10pm 
...yes...
Kumila 27 May, 2018 @ 3:43pm 
Nice
:ZTD_assault:
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Showing 1-4 of 4 comments
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