Stellaris

Stellaris

EAC: At War
 This topic has been pinned, so it's probably important
The Dadinator  [developer] 25 Apr, 2018 @ 9:01am
Feature Backlog
As requested, here is my current backlog of things I would like to add to EAC: At War. Like all things related to software development, the list is aspirational and subject to change and the order of items listed does not equal the order of items worked on. Sometimes someone will spark an idea that I cannot pass up and is easy to implement so it may just get done first. Please continue to provide constructive criticism and suggestions to improve this mod. Here is the current list which will get updated on a regular basis.

  • Technology to buff planetary cannons
  • A way to fire on colossus ships (they don't enter orbit so hard to pin them to a planet)
  • Other ground-based defense and offense armies - only if something interesting can be created more than basic upping of stats.
  • Machine version of Space Marines - See comments for ideas.

Completed:
  • Earlier cannon technology (maybe laser or missile) for early game protection of bombardment
  • A menu to enable/disable certain features that works in both single player and multi-player (host only control)
  • Visual and audio effects for the planet cannons firing on the orbiting fleet
  • Getting rid of message spam with planet cannons
  • Some sort of support for NSC2 and SCX - carrier components on ship sizes that make sense, long range artillery computers on designs that make sense, etc.
  • Heavy Defense Platform supporting Downscaled Ships mod
Last edited by The Dadinator; 26 Jun, 2018 @ 10:18am
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You could integrate Mod Menu for customizable stuff, lots of other mods use Mod Menu too.
The Dadinator  [developer] 25 Apr, 2018 @ 2:58pm 
I am not sure what Mod menu buys me. It is easy enough to create a menu based on events. My Emprire University does this... places a planetary edict on the capital planet so as to not get lost in the empire edicts.
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