Medieval Engineers

Medieval Engineers

Equinox Core
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Arta Vulgaris 11 Apr, 2019 @ 11:59pm
fatal exception
just restarted my server, it updated all the mods(actually only Equinox Core) and now it gives me this:
2019-04-12 08:55:00.312|Main Thread> at Havok.HkLimitedHingeConstraintData.GetRuntime(HkConstraint constraint)
at Havok.HkLimitedHingeConstraintData.SetCurrentAngle(HkConstraint constraint, Single value)
at Medieval.Entities.Components.Mechanical.MyHingeConstraint.OnActivate(MyPhysicsComponentBase left, MyPhysicsComponentBase right)
at VRage.Components.Physics.MyConstraint.Activate(MyPhysicsComponentBase left, MyPhysicsComponentBase right)
at VRage.Components.Physics.MyPhysicsConstraintGroup.Activate(MyConstraint constraint, MyPhysicsComponentBase left, MyPhysicsComponentBase right)
at VRage.Components.Physics.MyPhysicsConstraintGroup.OnActivate()
at VRage.Scene.MyGroup.Activate()
at VRage.Scene.MyScene.Merge(MyScene source, Boolean destroyConflicting)
at Medieval.World.Persistence.MyEntityGridDatabase.ObjectLoader.ProcessWork()
at VRage.Session.MySessionComponentContainer.SessionLoaded()
at Sandbox.Game.World.MySession.BeforeStartComponents()
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, List`1 mods)
at Sandbox.MySandboxGame.InitQuickLaunch()
2019-04-12 08:55:00.312|Main Thread> Error: System MyMedievalGame experienced a non-fatal initialization failure. The system is critical. Aborting application.
2019-04-12 08:55:00.508|Main Thread> Log Closed
=============================== FATAL EXCEPTION ================================
Exception occurred: System.ApplicationException: Failed to initialize all critical systems, see the core log for details. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Havok.HkLimitedHingeConstraintData.GetRuntime(HkConstraint constraint)
at Havok.HkLimitedHingeConstraintData.SetCurrentAngle(HkConstraint constraint, Single value)
at Medieval.Entities.Components.Mechanical.MyHingeConstraint.OnActivate(MyPhysicsComponentBase left, MyPhysicsComponentBase right)
at VRage.Components.Physics.MyConstraint.Activate(MyPhysicsComponentBase left, MyPhysicsComponentBase right)
at VRage.Components.Physics.MyPhysicsConstraintGroup.Activate(MyConstraint constraint, MyPhysicsComponentBase left, MyPhysicsComponentBase right)
at VRage.Components.Physics.MyPhysicsConstraintGroup.OnActivate()
at VRage.Scene.MyGroup.Activate()
at VRage.Scene.MyScene.Merge(MyScene source, Boolean destroyConflicting)
at Medieval.World.Persistence.MyEntityGridDatabase.ObjectLoader.ProcessWork()
at VRage.Session.MySessionComponentContainer.SessionLoaded()
at Sandbox.Game.World.MySession.BeforeStartComponents()
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, List`1 mods)
at Sandbox.MySandboxGame.InitQuickLaunch()
at Sandbox.MySandboxGame.Initialize()
at Medieval.MyMedievalGame.Initialize()
at Sandbox.MySandboxGame.Init()
at VRage.Engine.VRageCore.TryInitSystems(Dictionary`2 paramMap, Boolean beforeMetadata)
--- End of inner exception stack trace ---
at VRage.Engine.VRageCore.TryInitSystems(Dictionary`2 paramMap, Boolean beforeMetadata)
at VRage.Engine.VRageCore.InitSystems(Dictionary`2 paramMap, Boolean beforeMetadata)
at VRage.Engine.VRageCore.Init(CoreConfiguration configuration, String[]& commandLineArgs)
at VRage.Engine.Util.CoreProgram.Initialize(AppInformation appInfo, String[]& args, String configFile)
at VRage.Dedicated.DedicatedServer`1.RunInternal()
at VRage.Dedicated.DedicatedServer`1.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole)
InnerException:
Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Havok.HkLimitedHingeConstraintData.GetRuntime(HkConstraint constraint)
at Havok.HkLimitedHingeConstraintData.SetCurrentAngle(HkConstraint constraint, Single value)
at Medieval.Entities.Components.Mechanical.MyHingeConstraint.OnActivate(MyPhysicsComponentBase left, MyPhysicsComponentBase right)
at VRage.Components.Physics.MyConstraint.Activate(MyPhysicsComponentBase left, MyPhysicsComponentBase right)
at VRage.Components.Physics.MyPhysicsConstraintGroup.Activate(MyConstraint constraint, MyPhysicsComponentBase left, MyPhysicsComponentBase right)
at VRage.Components.Physics.MyPhysicsConstraintGroup.OnActivate()
at VRage.Scene.MyGroup.Activate()
at VRage.Scene.MyScene.Merge(MyScene source, Boolean destroyConflicting)
at Medieval.World.Persistence.MyEntityGridDatabase.ObjectLoader.ProcessWork()
at VRage.Session.MySessionComponentContainer.SessionLoaded()
at Sandbox.Game.World.MySession.BeforeStartComponents()
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, List`1 mods)
at Sandbox.MySandboxGame.InitQuickLaunch()
at Sandbox.MySandboxGame.Initialize()
at Medieval.MyMedievalGame.Initialize()
at Sandbox.MySandboxGame.Init()
at VRage.Engine.VRageCore.TryInitSystems(Dictionary`2 paramMap, Boolean beforeMetadata)
=============================== FATAL EXCEPTION ================================
Last edited by Arta Vulgaris; 12 Apr, 2019 @ 12:30am
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Equinox  [developer] 16 Apr, 2019 @ 7:09pm 
Not related to Equinox Core
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