Stellaris

Stellaris

!!Planet Development Overhaul - See Stellaris Realism instead
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
ButtJunkie  [udvikler] 22. apr. 2018 kl. 4:57
Bugs and Balancing.
Before posting your issue, please note that:

1. The mod hasn't been balanced for machine empires/hiveminds yet.
2. Some traits, traditions, perks, civics etc haven't been adjusted to suit the mod yet. These aren't bugs, they just haven't yet been addressed.
3. Planets are limited to 5 pops (8 pops on homeworlds). This helps game performance and reduces clutter.
4. Food buildings added by other mods are removed every 60 days for balance reasons.
5. The only buildings that the mod supports by default are the vanilla planetary and empire unique buildings. Buildings added in by other mods will make the game easier.

To do:
- Change horizon signal event planet size <10.
- Syncretic Evolution.
- Shield balance.
- Governors don't gain experience without construction.
- Population purging/remove population if colony wiped out.
- AI budget changes.
Sidst redigeret af ButtJunkie; 2. maj 2018 kl. 1:11
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Br0nco 22. apr. 2018 kl. 6:36 
with the Life-seeded civic the starting planet has regular buildings
ButtJunkie  [udvikler] 22. apr. 2018 kl. 6:38 
Should be fixed now. Also removed the food deposits but left the rest.
Sidst redigeret af ButtJunkie; 22. apr. 2018 kl. 7:25
Br0nco 22. apr. 2018 kl. 9:55 
so i built a planetary orbital ring and i got one called orbital ring and another called planetary orbital ring (for the same planet).
Carredin 22. apr. 2018 kl. 23:09 
Noticed that when I load a save, sometimes I'll get extra influence (normally +200ish but once got full).
ButtJunkie  [udvikler] 22. apr. 2018 kl. 23:15 
Not sure what could be causing that but I'll try to track it down.

The orbital ring bug should be fixed.
Carredin 23. apr. 2018 kl. 0:04 
also can build planatary rings on uninhabited planets
ButtJunkie  [udvikler] 23. apr. 2018 kl. 0:26 
Not the case on my end - have you checked since the update?

If it wasn't in the last update, it's done for the next one (I'm making sure all unique buildings are constructable).
Sidst redigeret af ButtJunkie; 23. apr. 2018 kl. 0:30
DustCloud 23. apr. 2018 kl. 1:11 
find a bug(endless loading screen)
first i try run this mod with a ongoing save, then it operate prefectly
after get intrested with this mod, i decide to open a new game with it,then here comes the proplem:
loading screen stuck at about 67% percent
i have some mod like alpha mod, add planet modifer mod that may cause incompatible problem...
:steamfacepalm:
i check the error.txt and system.txt, no obvious crash found
so i guess maybe problem comes to the different planet mmidifier?
anyway, by add mod after start a new game, i can still enjoy this amazing mod:steammocking:
ButtJunkie  [udvikler] 23. apr. 2018 kl. 1:19 
Unfortunately it requires a new game (I'll add that into the description). Even if it 'works', it would mean planets would be given the incorrect values - they'd be treated like new colonies in a new game, instead of developed worlds in an existing game.
Ockoobrazniy 23. apr. 2018 kl. 6:38 
In my game AI used planet specialisation edict without removing previous, and ge got 2 industrial world modifiers on 1 planet, is it normal?
also found planet with both commercial and industrial modifiers active
also can't end trade agreement with traders, i am selling 50 minerals, when ask to end agreement nothing happens, don't know if this mod even affects this part, sry if not, but i don't remember any active mod that uses traders
Sidst redigeret af Ockoobrazniy; 23. apr. 2018 kl. 6:52
ButtJunkie  [udvikler] 23. apr. 2018 kl. 6:47 
Just pushed a fix. Should work, but it doesn't address planets that already have more than on modifier. It'll sort itself out if they ever choose the remove focus edict.
Sidst redigeret af ButtJunkie; 23. apr. 2018 kl. 7:08
Carredin 23. apr. 2018 kl. 20:29 
Noticed the AI stops expanding very early on and seems to build lots of dyson rings and not upgrade them quickly
Also seems like you gain very little unity.
Saylon 24. apr. 2018 kl. 11:55 
Syncreatic Evolution doesn't seem to working. All generated pops were member of the main species.
ButtJunkie  [udvikler] 24. apr. 2018 kl. 18:03 
Ok, I'll add it to th first post. Will be fixed in an update or two.
[Phönix] Xaneas 25. apr. 2018 kl. 2:20 
I have a little problem with the ai races in my game.
The AI turns every Planet into a Industrial World.
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