Torchlight II

Torchlight II

Sprite Class (v.53)
Natasha  [developer] 10 Apr, 2013 @ 12:52pm
Suggestions and Critique
If any of you players, testing my class has anything to say, please post it up right here in this discussion. Any feedback is appreciated, and I will read through this.
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Showing 1-5 of 5 comments
thegreyjester 12 May, 2013 @ 6:40pm 
Will the Sprite Wand skills work with vanilla wands as well, or only sprite wands? And will the sprite also be able to use staffs like the vanilla mage class? I was thinking maybe spears would be cool. Or, yanno, since it's a sprite maybe a bow and arrows.
Natasha  [developer] 12 May, 2013 @ 6:44pm 
Bows, crossbows and wands are the weapons mostly focused on. All wands, bows and crossbows will work with the skills.
thegreyjester 23 May, 2013 @ 8:12pm 
Bows and Crossbows are awesome, too! Sounds good!
Vahlian 26 May, 2013 @ 9:11am 
First of all, I would I like to say that I really love this class and think it has a ton of potential but here's my 2 cents and what could be improved.

The majority of the passives are very unappealing at low lvls and the lvls at which you unlock moves can use some work. For example, eerie aggression is unlocked at lvl 1, but you don't unlock spells to get minions until lvl 15. Here's is my opinion of each skill tree:

Mischief: Seem like the tree that deals the most damage and is a lot more useful overall compared to the other 2 trees; especially the harmony tree. I propose a skill or two to help with survive ability. Like maybe a minion that heals you in some way. For example, have it heal you for an X amount of damage it deals. Different types of minion, to tackle different situations, would be nice. Maybe make it so you can only have one active at a time.

The move called 'trickery' is OP in my opinion. Not only does it do a considerable amount of damage, but the fact that it splits up and auto homes in on targets make it easy to just spam. Unless I play on elite mode with the synergies mod and brutality boss mod, it's way too easy. This makes it a little more balanced damage wise but the skill itself is too easy to use because of the auto targeting. I suggest the the range at which the spell splits up, into several wolves, and targets a mobs is decreased. Maybe increase the mana cost by 10%-30%(?) That, or make it so the wolves only go forward and fade off; because all I have to do is target any creature, and spells goes off in every direction. I don't have to do any work besides hold down a button and aim in one direction the majority of the time.

Soothing: I suppose this is a survive ability type tree but it wouldn't hurt to have an offensive spells or two. For example, some type of AOE spell that heals yourself and allies but hurts enemies (acid/healing rain maybe?) I don't know if it's possible, but having a skill or two that implements AOE ground targeting would add a whole new layer of depth. Also, different types of auras or buffs, to suit different situations, would be nice.

Harmony: The skills are flashy & spectacular but in my opinion, this skill tree is really under powered, off-putting and a lot less useful out of the bunch. The spells really need to be buffed and more appealing. The passives seem random and don't really fit in with the rest of the spells. Maybe the tree can be a massive debuff/crowd control, AOE dmg type of tree. So far I just see knock backs and really really low dmg.

Overall, I think the class is pretty good but can use a little more depth and strategy involved in the game play; it mainly just needs some balancing though.

Zelbubuth 15 Jun, 2013 @ 11:50pm 
This class really interests me, but whenever I incorporate the mod T2 crashes. Has anybody else run into this?
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