ARK: Survival Evolved

ARK: Survival Evolved

Advance Raft Plus (Discontined)
 This topic has been pinned, so it's probably important
Superaphqcca  [developer] 30 Apr, 2018 @ 9:38am
FeedBack
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Max 1 Aug, 2018 @ 5:38pm 
How about an ini option to make the raft/motorboat targetable by the leedsichthys.
Would be super handy for those that like to make permanent raft boats without the danger that they get randomly destroyed. Just an idea. Otherwise love the mod and its flexibility, thanks!
Superaphqcca  [developer] 28 Aug, 2018 @ 5:39pm 
I try to find how to protect boat from leedsichthys but i fond more information how buff it apply and continu to work on this
Max 28 Aug, 2018 @ 5:41pm 
I tried to find out as well but so far no luck, thanks for continuing to try, good luck!
Superaphqcca  [developer] 31 Aug, 2018 @ 9:32pm 
Actualy i find a way to control the leedsichthys with a buff in my test mod and need to do more test but i am near the basic solution with config init and targeting by wild dino
Max 31 Aug, 2018 @ 9:46pm 
Nice!
Superaphqcca  [developer] 1 Sep, 2018 @ 8:46pm 
Max does you have test the autodestroyraft if it okey and hte new buff for leedschi because i do two test and i don't have the same resulte for this two new options
Max 1 Sep, 2018 @ 9:10pm 
I tried this in single player, server test will have to be tomorrow.

http://prntscr.com/kpm9y7.

As you can see I set the wooden raft limit to 3, it works!
It works for the motor boat as well.

Preventing the raft from being destroyed is not working as you can see here:

http://prntscr.com/kpmatu.

The following setting were used:

[AdvanceRaftPlusOptions]
AutoDestroyRaft=False
DestroyDelayRaft=300
PreventLeedsichthysTargeting=True
Superaphqcca  [developer] 2 Sep, 2018 @ 5:25am 
i doing my test in dedicated server was okey but i have a problem with local and non-dedecated. It just a replication server and work on that problem.

The auto destroy raft it for the server reboot if someone have enter in a tribe and they have more than max raft
Superaphqcca  [developer] 3 Sep, 2018 @ 12:34pm 
Max, i just tested my last version and you can prevent targeting by leedsichthys dino in local, non-dedicated and dedicated server.
Max 3 Sep, 2018 @ 12:43pm 
Ok, great, we will test it out as its on our live server, I'll let you know if there are any issues, cheers!
Superaphqcca  [developer] 3 Sep, 2018 @ 1:52pm 
you will see a buff icon a the top right corner when you ride the raft if it active
Max 3 Sep, 2018 @ 2:05pm 
Did something happen to the crafting engram for the motorboat, before it was a green puzzle icon and craftable in your inventory, now it does not have the puzzle image and although it shows up in your inventory it says it must be crafted at the fabricator. When you go to the fabricator only the vanilla motorboat shows up.

The raft is ok, just the motorboat seems to have changed and now cannot be crafted.
This is even with a mind wipe and re-learning the engram.
Superaphqcca  [developer] 3 Sep, 2018 @ 4:39pm 
I see one error into the engram file. The Give blueprint to player inventory it not checked but they don't requiert any inventory object to craft. I will do another upgrade today for this problem but you don't have any problem with leedsci ?
Last edited by Superaphqcca; 3 Sep, 2018 @ 4:39pm
Max 3 Sep, 2018 @ 7:31pm 
The Leed toggle works, they do not attack the raft.
Shadow Chaos 5 Jul, 2020 @ 8:49am 
Love this raft mod, one of the best I tried. Could I suggest that if the motorboat HAS a active generator/power supply, could it be powered off of it? Else it would use gas in its inventory like normal. Also maybe the motorboat could act as a power source as well? The motorboat just feels wasted having fuel only to move, and if you forget to turn it off, waste more fuel.
Last edited by Shadow Chaos; 5 Jul, 2020 @ 8:59am
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