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Where is the highguard, or how do I get him to appear?
Going back and editing finished levels at the moment sometimes causes settings and scripts to reset, so this may be the case.
THe Highguard is supposed to appear over time after other waves, like the previous two levels.
1: Building a beast den, barracks, arena, lair, slaughterpen (at least 3x3) and claiming the gateway will give you the archive
2: Upon attracting the cultist, parties of heroes will begin to spawn and dig towards your core
3: After killing the heroes, and a bit more time has passed, the Highguard and his party should spawn and attempt to invade.
I got the cultist.
but no heroes spawned
Let me know if there are any steps you want me to try, or screen shots of anything.
Edit:
here is a shot of my base - you can see 6 cultists.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1371683653
here is a shot after I've dug out the whole area - then gave up
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1371683708
I'll look at it more tonight, but until then I've temporarily enabled all levels from the get go. You can try the level again and see if the same occurs, or move on with the rest of the work I've provided so far.
1) I claimed the dungeon
2) I made all the available rooms 5x5 and library was unlocked (Saved the game)
3) I built a 5x5 library
4) I got a cultist.
I have played from the save game 3 times and at step 4 once I got the standard 'a cultist has entered your dungeon' text and speech. the other two times I got no message at all when the cultist entered.
How long is the timer and is it visible to the player?
Let me know if you'd like me to try anything to help track it down.
Thanks for unlocking the other levels :)
Unfortunately no enemies spawned.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1371744273
I'm guessing the map editor must've exported the maps oddly for the campaign, as each Map functioned individually when I was playtesting them.
Around tonight I'll start poking around the maps and making sure they function and are exported properly.
I apologize for the inconveniences
the map editor and campaign uploader is still clunky and has problems ocassionally. However with all the updates I also wouldn't be surprised if it requires some to reinstall/verify files/etc. On their own end.
iI'll be making sure these levels are loading and playing correctly before continuing with more levels
You can even see it in the map preview:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1372060470
So my guess what happens is the game thinks there should be another underlord, but that underlord doesn't have a dungeon core, so everything is converted to natural earth instead.