War for the Overworld

War for the Overworld

The Original Underlord -DK1 Remake [21/20]
A Very Festive Scarecrow  [developer] 7 Jun, 2018 @ 9:03pm
1000 Subscribers!
Finally hit 1000 people subscribed to The Original Underlord! Thought I'd take the time to let you all know how much I appreciate the feedback I've been given, good and bad.

This has been a fun journey remaking the original Dungeon Keeper campaign in a War for the Overworld style, while simultaneously learning the ins and outs of the map+script editor.
For those who may be curious as to why my updating has slowed a bunch, the plain and simple truth is: War for the Overworld is dying...
... on my computer. Almost out of nowhere, the game has been having issues on my end, the most obvious one being it not quite receiving my inputs. This results in my having to spam keys/clicks until what I want to happen happens. It's also why the recent levels haven't been well playtested, as its hard to playtest when you can't actually play the game normally. I will be obtaining a graphics card tomorrow, and hoping that an upgrade from my integrated graphics will remove this problem. If not I may have to reinstall WarfortheOverworld, but I'm unsure if it'll keep my maps/campaigns I've done and that's what worries me.

Until then, I'll still be at least able to look over the bugs that have been building up and addressing them, as there has been quite a bit, most of which are just minor errors at this point that are fixed by clicking a script on or off.

I have four more levels to map out and script, and let's just say I've got some secrets afterward when I'm done with those.

After this campaign is done, expect me to stick around and probably make some original campaigns! I've even been experimenting with fun "game mode" maps and so maybe a few fun stuff will come out with that too!