Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You have now arrived in the kitchens. Good work! The minute you show up you'll see Talya Al'nez fighting off more SphereMon. She's set invulnerable until you manage to talk to her, so don't worry about her -- you may want to bail her out and join the fray just so you can get more experience points.
You can ditch your current henchman, if any, to take Talya along with you. She also wants you to complete a subquest for her, but won't to talk about it if Zachary is your henchman. Fire him and pick her up unless you're trying to complete Zachary's subquest -- she's able to disable traps and she does some NICE damage with her double daggers and sneak attacks.
Talya's Subquest: The Anvil Chorus: Talya's low on money, and wants to steal something called the Royal Golden Anvil from the treasury one floor below you. She'll offer this quest if you ask her what she's looking for, and agree to help. You can take this quest even if you don't take her as a henchman! You just have to agree to help beforehand. And if you don't agree but take her as a hench, it'll auto-assign the quest if you head for the vault anyway.
Okay, so you have whatever henchman you intend to finish the game with by this point. (You won't get any more hench swap locations.) Time to go ballistic on the kitchens.
The doors around here are not mapped in any normal-planar-reality sense. It can get pretty confusing... there are Bread Crumb objects in a chest near Talya, if you want to drop them and mark your way, but you can always make your own map notes on your minimap. Don't forget, it's a basic NWN feature.
It doesn't matter, because the doors will eventually drag you to the 'finish area' of this map. They're designed that way. But if you're lost, there's a mostly-accurate map enclosed with these spoilers.
There are two hidden items of note down here. One is positioned in a small oven area, behind a trap that even Talya can't disarm (unless you're level 11 or up). It's the Tongue of Destruction, and it casts Stinking Cloud. Not amazingly powerful, so you can pass on it unless you want to collect everything there is to collect.
But there is one very, very good item down here that I would not leave the kitchens without, even if it means wandering around the kitchens over and over... the PokeySphere. It's in the hallway on the western-central side of the map, and unlike the Empty PokeySpheres, this one's got a Pikathulu inside it. Very nice against the bosses later on. Note that you can't use it for PR2 and beyond; once Pokey's dead meat, all his powers fade... including the spheres.
Once you're done brawling through the kitchens, take the stairwell down to the treasury.
It's dark down here, so you'll want a torch / light spell / colored ring. Don't worry, the boss fight area is lit sufficently, so you won't be forced to fight while carrying a torch. When you arrive, you're in a square room with a giant vault door to the treasury, and a smaller door to the royal graves.
Talya's Subquest: The Anvil Chorus: If you agreed to help Talya and/or have her with you, you'll want to go through the many, many locked vault doors to get to the Royal Treasury. There's a chest in the corner with the Golden Anvil. You can't complete the quest until later, but carry it with you until then. Hope you've got a strong back, or we'll be looking at a hernia operation.
Through the royal grave door, across a bridge, and you're in a memorial room with six crystal markers and a statue in ice. Read the signs for important yet vague plot points, and be sure to nab the Empty PokeySphere.
Also in here is your last henchman, Whisper. She has no special subquests, but if you've got a weaker hench like Sally or Talya along for the ride, this may be a good point to swap henches. Whisper is very much a wildcard henchman; she has erratic combat skills and defensive traits, but at their best she can really dish out the damage and she can soak a lot of elemental damage types, which is handy against any Bobbicues(tm) you may encounter. She's a straight fighter class and has a few demonic powers as well (more notably if she's a higher level than 9).
Now you'll be fighting through some the hardest, nastiest SphereMon encounters in the game. You can technically get through this with only one encounter... your goal is the room at the very bottom of the map, and all the other rooms are optional / transitory. But you're not the kind of wimp who's gonna pass up a challenge, are you? Are you? Oh. Well, go on ahead then. There is a Meditation Stone in one of the optional rooms, good for buffing on before you encounter the boss.
Okay, you battled your way this far... meet Pokey the Summoner. You can exchange a few taunts, then it's on, and he summons a Slaad, a Flesh Golem and a Shield Guardian to kick your ass. If you're level nine, this basically means a swift and painful death.
That's bad. That's very bad. But you've got a few ways you can approach this fight...
- Kill 'em all. If you're badass enough, take them down with nothing buts your fists / sword / axe / etc. This nets you a NICE amount of experience points... but make sure you kill the three SphereMon first, because...
- Use the Empty PokeySpheres! If you were vigilant, you should have two of them. That'll take out two of the helper monsters. I recommend nuking the Flesh Golem (Borgcy) and the Shield Guardian (Furikuri). They're stronger than the Slaad (Tode).
- PIKATHULU, I CHOOSE YOU. Yes, if you managed to find the PokeySphere in the kitchens, it's time to unload on them. You can even unleash Pikathulu BEFORE you talk to Pokey; he'll float there contentedly until Pokey goes hostile and summons his minions. Then stand back. Seriously. Because Pikathulu has a bad habit of using area effect lightning spells and you could get fried just as easily... and if you piss off Pikathulu, your cute and fuzzy number is UP, beyotch.
One way or another, Pokey is dead meat. He'll drop the key to Dawn's cell and a 1d4, which you are absolutely positively going to want to take with you and guard with your life for reasons which will not be made clear until much, much later. After that it's all plot events.Zachary's Subquest: Desperately Seeking Dawn: While talking to Dawn, this quest finishes. Zachary gets some cute dialogue with her, thanks you for letting him accompany you, and you get 1000 XP (and if you flirt with him or otherwise say romantic things instead of picking the plain responses, you get a love token if you're a female PC!) A nice little reward for never exchanging henches.
Talya's Subquest: The Anvil Chorus: During the ending plot events, this quest will automatically complete itself.
You (and anybody in the party, if you're playing multiplayer) will recieve a special badge. This is a plot token, so keep it with you -- this is what lets the people in Penultima City (including Sally, who gives you your missions) know that you've completed PR1. Good work!